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I just finished it as well, as the germans, with results similar to PD's.
Allied attacker
847 casualties (373 KIA)
10 captured
All vehicals knocked out
266 Men OK
Axis Defender
214 Casualties (100 KIA)
Half the guns
1 Stug, and some lesser stuff.
474 Men OK
I agree, this scenario has it all! I was using the thin line defense with a reserve platoon by the trucks. Good use of the FOs was critical to tying up the amis advance, though the 81mm mortars seem to lack the clout to stop an advance cold. The 5 shermans arrived in battle 6 in my operation, and the AI used them pretty well. I was able to take them out, but only with lots of smoke, heavy loss and driving an 50mm AT gun onto the scene. YIKES!
I finished the game in the seventh battle by using heavy artillery to break the allies line along the road to Ste. M. Eglise. The halftracks, loaded with SS swept through the gap and turned right behind the line, killing anything that moved. My happiest discovery was the 3 dead FO teams in the rear. It's blitzkrieg all over again! WooHoo!
The big winners of the operation were the men of K platoon, inflicting 45 casualties while taking 8. In the vehicle category was a 251/1
HT with 17 inf and 2 mortars.
I love the operation, and think it would be improved by increasing the length of the battles to 30–35 turns. It seemed to take the AI about 8-12 turns to mount an attack, and several times the battle ended just as things were heating up. A few times this saved me, a few I was prevented from following up on a success. Given the area in the game, more time would allow for some reaction/response before the end of a battle.
Off topic, but my repect for actual combat commanders has shot up exponentially. The uncertainty of not knowing what's out there and what's coming after it is one of the best aspects of the game. That anybody can operate successfully with that when it really is life and death impresses me to no end.