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ASL Veteran

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Posts posted by ASL Veteran

  1. yes, body parts everywhere and the seat soaked in blood.  Not sure that I would be too thrilled to remove the body parts and sit in a pool of blood to take over the driver's position when the enemy is still firing at my tank.

    Quote

    During a fire attack on Krinkelt we took a direct hit in front of the turret.  It ripped a hole of about 1 meter into the armor.  The explosion virtually tore our driver, Sturmmann Karl Heiz von Elm into pieces.  Our radio operator Sturmmann Gottfried Opitz lost his left arm.  The radio equipment had provided him with some protection.  The legs of Sturmmann Hannes Simon ended up full of shrapnel.  I was sitting in the cupola, my legs pulled up, so I got away with just a fright.  I was able to get Hannes and Gottfried onto an armored personnel carrier which was on its way to the dressing station.  Our panzer was towed to the repair company at Losheimergraben.

    Quote

     

    Several B Squadron tanks were knocked out, some burning.  I ordered Barney (Trooper Barnes) to turn left to face the enemy tanks and then reverse.  We were now firing at the enemy but I could tell they were ranging on us.  We had reversed about 25 yards and we were hit in the front and the shell killed our gunner, Bill Slater, outright.  Stan Duckworth (wireless operator / loader) was seriously wounded in the legs and slumped to the turret floor. 

    Though himself wounded in the knee, Jim tried unsuccessfully to open the two forward crew hatches, before giving up and hauling the wounded operator out of the still reversing tank.  Jim carried the operator for an hour to an Advanced Field Dressing Station where he himself collapsed with wounds that ended his Army career.  Only twenty years later did Jim learn why the tank had continued moving.  Throwing the tank into reverse gear was an instinctive response.  Barney, the driver, had gone a step further by inventing a device to keep the accelerator compressed if he were wounded while reversing.  The gadget served its purpose; with its driver dead at the controls the tank continued its unrelenting backwards voyage across the battlefield.

     

    Quote

    We were firing from all barrels.  Untersturmfuhrer Teichert’s II zug attacked south of the village.  We were located more to the west of town.  Zugfuhrer Dietrich in Panther 135 ordered us by radio to follow him.  Teichert was immobile in the village, surrounded by enemy infantry.  His panzer had taken a hit to the tracks.  We drove behind Panther 135 in the direction of the village to get Teichert out.  Panther 135 was hit from a row of bushes, approximately 100 meters away.  The crew had to bail out.  All except the radio operator made it.  Obstructed by the heavy smoke from the knocked-out vehicle, we nevertheless fired a few anti-tank shells in the direction of the row of bushes.  Untersturmfuhrer Dietrich and his crew came running towards our panzer and waved us back.  We did a 180 degree turn and got out of firing range of the Canadians.  After some 500 meters we found cover at a row of trees and set up a firing position.  Through my gunner’s sight I watched a virtual wall of fire coming at us from about 900 meters away.  We no longer had time to think, load – fire, load – fire, as fast as we could.  Then it was over for us, too.  Hits to the hull and the gun had destroyed the accuracy of the aiming mechanism.  We were firing much too short.  The next hit came just below the cupola.  The cupola and the head of our commander Hohnecker were gone.  Our driver, Binder, understood the situation.  He turned around at full throttle and drove into cover.  We were ordered by radio, no longer ready for action, to drive in the direction of the repair shop.  With our nerves on edge and our dead comrade in the panzer, we drove in the direction of Martinville.  There we buried our comrade Hohnecker.

     

  2. Switching around isn't what they would do and taking more time to do it wouldn't make it more 'realistic'.  if the driver were killed but the tank was still functional the crew would bail out.  If another crewmember was killed and the driver was still functioning the tank would retreat off the map.  Basically any time a crew member is killed in a WW2 tank that ends the fight for that tank.

  3. I just want to correct some of the above.

    The Battle Pack does include vehicles from the Vehicle Pack.  In fact, I think it might even be necessary to have the Vehicle Pack in order for the scenarios in the Battle Pack to be played.  If I recall correctly, the whole point of the Battle Pack was to create scenarios using the Vehicle Pack.

    I also made two scenarios specifically for the Steam Release of CMBN that included vehicles from the Vehicle Pack.  I redid Colossal Crack and Surrender Invites Death - although I'm not sure where those two scenarios are included exactly in the Steam Release.  All I do is put them on the internal server file location thing and BFC Elvis takes them from there.  I believe they are named Colossal Crack SR and Surrender Invites Death SR or at least that's how I named them.  BFC Elvis would have to say where those remakes were included and perhaps even indicate whether my memory is correct or not - he's the one who does all of that sort of stuff.

  4. I seem to recall that LOF to the upper floors of buildings will show as blocked when the ground floor is obstructed.  In this instance the blockage would be the building sitting directly in front of the building you are drawing the LOF too.  However, the TAC AI will still spot units on the upper floor as well as fire at them on their own.  You just can't manually area target those floors of the building.  At least that's what I remember someone saying about these types of situations.

  5. On 9/16/2022 at 3:21 PM, SS_soldier said:

    I paid full price for a "combat simulator" that cant even decently model LoS. Im frustrated as i've hoped these problems would have been dealt via latest engine update but rest assured the main underlining problems that have plagued this series for over a decade is still alive and well and the devs seem to not care or just put their hands up and expect you to shell out another 60 bucks for the latest "engine upgrade". There is a 20 some-ton vehicle with its engine running, firing a 30mm cannon about 100 meters directly infront of the BTR crew and yet the crew cant see them to target even though its position was already relayed via radio. That crew knew exactly where that bmp was. Yet the bmp will spot the btr first and also open fire first. Brilliant game design lads really hit a homerun with that one. Please fix broken LoS. And for anyone who is new to the series or thinks the LoS is fine, look at the attached screenshot. Please don't start raddling off variables as if that makes up for the fact the crew cant see a massive IFV on the road firing its main gun. Give me a break. Please for the love of God, FIX THE BROKEN LOS. 
     

    BrokenLoS-min.png

    You should know that the color of the LOS line gives you information.  It even says 'No Line of Sight' which indicates that the issue being shown is not a spotting issue, but rather that the LOS is being blocked by 'something'.  In this case the dark blue is where your unit can see, and the pink part is the distance remaining to the target and is blocked.  Therefore the LOS is being blocked at the point where the dark blue line meets the pink portion of the line.  In this case those 'two trees' appear to be blocking your LOS to the target vehicle.  Visually you may say 'it's just two trees, just look at them', but for the game whatever those two trees represent are sufficient to block your LOS to the target.

  6. 42 minutes ago, Ts4EVER said:

    Problem is that most European politicians, especially the German ones, took a deep sip of the "free market solves everything" koolaid and will watch prices go through the roof before doing measures like prize controls or rationing, so they are exacerbating possible effects.

    Yeah, price controls - that's the answer lol.  Just let the government set the price of everything.  No, there is no actual history of what happens with price controls to reference there - nope - that's definitely the answer to everyone's problems.

  7. AI groups aren't going to move anywhere on their own.  They are going to move to their next location if you don't prevent them from moving.  In other words, if you have AI group 3 enter the map and for that order you have the ambush set to say 100 meters, then as soon as they move to the next waypoint the ambush setting will disappear because they are now at the next waypoint.  The only circumstances under which the AI might move something without orders is if something is shooting at it and it pops smoke and reverses.  My supposition would be that you have the reinforcement arrive and that it then proceeds to the next waypoint thus losing the ambush setting since the ambush setting is only valid at the waypoint that it's set at.  You need to either link that AI group to a trigger or you have to manually put a delay timer on them.

  8. 41 minutes ago, Artkin said:

    Food service, truck drivers, salons, junk "food" producers, tertiary jobs that maintain rather than produce. I could spend all day thinking of more but I wont. Sure a lot of the economy is true necessary work. Think of a wartime economy, sort of. 

    The truck driver dilemma is probably the best way to go about this. My question: Why need truck drivers when computers can do the same thing (eventually)? I'm sure everyone has heard of this arguement. What to do with the drivers? It's one of the largest occupations in the US if I'm not mistaken. This is now a filler job. Something that doesn't produce as meaningful results (Since computers can do it better) but has to stay because it employs masses of people. People dont want to let large companies invest into the tech because it will drive them out of their occupation. 

    This is what I mean. If you are a producer like a farmer, someone who crafts, etc. That is valuable and essential work.

    What you are describing isn't necessarily .... Global?  A Global economy is generally understood to be commerce between nations.  For example, all those container ships that stack up in Chinese ports to take products to various parts of the globe - that's the Global bit.  Truck drivers are part of the Global economy I guess in the sense that they transport goods both between nations and within a nation.  Mexico is a very important part of the US food 'economy' in that they provide various types of produce during times of the year that the produce would normally be out of season in the US and truck drivers are the ones who deliver the produce, along with trains and ships.  I'm not really sure why truck drivers would be transitory unless you mean that they will be replaced by Autonomous vehicles some day?  Maybe?  A computer isn't going to deliver a tractor trailer load of Avacados to the local grocery store though.  At least the computer on my desktop isn't going to. 

    The 'Service Industry' is the means by which folks obtain that which they want.  We can't all just drive down to Mexico and buy Avacados directly from the Avacado farmer.  I would much rather have Trader Joe's supermarket buy the Avacados and transport them up to their store for me.  That way if I want some Avacados I only have to drive five miles to the local Trader Joe's instead of driving 4000 miles to the Avacado farmer's farm.  Very few companies can afford to pay someone to do nothing, so if someone isn't contributing 'something' to the company's bottom line they probably aren't going to have a job for very long.  

    I have to admit that I'm not following the maintain rather than produce thing either.  Companies produce things that people want to have or use and the service industry delivers it to those who want it.  I'm not sure how the distinction applies?  I suppose if you believe that everyone should be living off the land on their own farmstead making their own clothes or something .... is that what you believe?  Just trying to understand.  I certainly wouldn't be able to build a car from scratch on my own homesteading farm so I guess I would have to ride a horse under those circumstances.  

  9. 58 minutes ago, Battlefront.com said:

    Let's take a step back and summarize what we're seeing with the artillery fight in Ukraine.  This sound about right to you guys?

     

    Russian Artillery

     

    When it became clear that Ukraine was going to fight, Russia switched to destroying civilian infrastructure in an attempt to terrorize Ukraine into surrender.  Artillery was used primarily for this purpose.

     

     

  10. I've made a lot of maps and I can honestly say that I've never noticed this before?  I do have a hazy memory of getting a crash one time when doing this, but I'm not sure when or if it's an actual memory.  However, from what you are describing it would appear to be something that is specific to going in and out of the 3D view in the editor and I'm pretty confident that it would have no impact on gameplay if, as you describe, it resets when you reload it new.  Players wouldn't be switching back and forth in the editor because they wouldn't be in the editor, and they would also be loading the map new every time they either started a new game or continued an ongoing game.  If it's just going in and out of the 3D map while in the editor though it should be repeatable.  

  11. 41 minutes ago, Fernando said:

    Having the height advantage is ALWAYS good. All People with height advantage can observe any attacking enemy better, attacking uphill is  tiring for the infantry, a defended counterslope can be murderous for the attacker etc.  Saying height advantage is not important reminds me of Aesop's fable "The Fox and the Grapes".

    (and, last but not least, don't forget it allows to cut to pieces any Sith attacking you)

     

  12. 1 hour ago, asurob said:

    An extreme data point is just that.  Extreme and you are smart enough to know that.  

    I know a lot of things, but I wouldn't want anyone to question their beliefs.  Besides, this thread should be about Ukraine not the US and it's probably best to keep it that way.

  13. 4 minutes ago, danfrodo said:

    this picture is not "full context for foreigners".   That is a an extreme outlier of a picture.  It's like "jews for Hitler".  That is so misleading as to be a complete lie.  The 1 out of 10,000 exception is shown and we are meant to conclude the utterly, ridiculous "see, even the black folks loooooove the confederacy!"

    ASL Veteran, you should ashamed of trying to pass this off as informative.

    It's actually not - or wasn't an extreme outlier maybe ten years ago.  probably less common now.  

  14. While Steve might have a point about why the Democratic Party erected all those monuments to Confederate Generals - seems plausible to me - I think it's also fair to point out that the Confederate Flag as well as other references to monuments to Confederate Generals have evolved somewhat over time to represent generalized 'Southern Pride' for many who live in the south as shown below

    See the source image

    There are also many monuments located at the various battlefields dedicated to both Union and Confederate soldiers and units.  You can't hardly walk 50 yards at Gettysburg without bumping into a monument to someone.  I just wanted to toss that out there because there are a lot of people from other countries, and they might not see the full context.

  15. 3 hours ago, c3k said:

    There is a big shift towards unmanned aerial combat vehicles, a fancy name for unmanned fighters. The Loyal Wingman program is a precursor.  Removing the pilot from the airframe frees up a ton of weight...literally. Pilot, ejection seat,  life support gear, instruments: that's roughly a ton of weight. And, you're no longer limited to 9g (and that only for short times).

    (And, one ton at 9gs means 18,000lbs of structure that does not have to be accounted for...or could be replaced with weapons, fuel, sensors, etc.)

    The language is still catching up to the technology. Drone, quad, kamikaze, loitering munition, weapon truck, UCAV, etc...  

    Optionally-manned equipment in combat is going to happen, both on the ground and in the air (as well as on/under the sea). 

    These innovations will prove crucial when we battle Space Lobsters.  ;)  (Hey, you're still planning on making that, right?)

     

  16. 1 hour ago, Battlefront.com said:

    Well, a hot blond woman said it so it must be true!

    Steve

    I'm more impressed with the skill of British secret agents to get in there and arrange the bodies without detection by either Russian or Ukrainian forces!  Whether the British actually killed the civilians or not is left unsaid unfortunately so I guess we will never know the full truth (I'm being sarcastic in case anyone gets in a huff). 

  17. Just now, Aragorn2002 said:

    What I don't get is why the Russians don't leave those units near Kiev in order to fix as many Ukrainian units as possible. 

    My guess would be the threat of encirclement by Ukrainian forces in some areas and an unreliability in their ability to bring supplies through Belarus.  That axis of advance requires solid support from Belarus and if the rail lines are being sabotaged along with the political stresses being experienced by the Belarussian government, then it's probably better to pull out.  Especially if it's obvious that taking Kiev has become unlikely with the forces involved. 

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