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Kingfish

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Posts posted by Kingfish

  1. <BLOCKQUOTE>quote:</font><HR>Originally posted by Scott Clinton:

    But, even for vehicle crews...I have been thinking...

    we either have to send an entire team (up to 6 men!) that could well out number the POWs eek.gif ...or we can use vehicle crews to 'plug the hole'.

    <HR></BLOCKQUOTE>

    I must be right 'cause Scott Clinton Agreed with me wink.gifbiggrin.gif

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    The dead know only one thing - it is better to be alive

  2. Wow!

    A lot can happen when you leave a thread for a little while. Lets see if i can pick up where i left off...

    Scott,

    you wrote:

    >>I agree, and this is another perfect reason why the game's TacAI should handle these units. In order to prevent players through ignorance or intention from committing 'gamey' behavior.<<

    'Gamey' according to whom? As i stated in a previous post, I didn't see anything wrong with the way my opponent used his Stug crew. Am i wrong? Was he? If the answer is yes, who decided so?

    You also wrote:

    >>No one has shown me yet where allowing the TacAI to move these units would make the game less historically accurate or less realistic nor less fun for players that really want to play an ACCURATE W.W.II tactical wargame.<<

    And no one has shown me where a coding change is the required fix to a difference of opinion re: game play. If you have a beef about guys using crews in ways you don't agree with (notice i didn't say "gamey") then state it before the game starts. I for one would have no problem if you said "please exit your tank-less crews" in your first e-mail.

    You continue with:

    >>And if you don't want this level of realism then IMHO you are playing the wrong game. :razz:<<

    IMHO, any person that has forked over $45 + S/H is playing the right game.

    Futhermore you state:

    >>I have played with 'house' rules for two decades, why use them when the game can fix it for good?<<

    Fix what? whats broken? And re: 'house' rules, i interpret that as an understanding between the 2 players of certain Do's and Dont's prior to game start. Now thats a radical concept wink.gif

    And finally:

    >>Why rely on personal perspectives during the heat of play when it can be fixed? It is one thing to debate 'rules' now, but to do it prior or (God forbid) during/after a game is a pain in butt<<

    If the code was changed, wouldn't we all be forced to adopt your 'personal perspective' on how this game should be played?

    I hope you don't interpret this post as a flame directed at you. That is not my intention. Instead i wanted to keep this debate going by pointing out that this is an issue on Personal preference, Something that should be left to the individual.

    BTW, no disrespect to Red Dog or Rick614, but to be 'Right' on this issue you need 2 other people to agree wholeheartedly with you, and their first names are Steve and Charles wink.gif

    Your thought?

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    The dead know only one thing - it is better to be alive

  3. Scott,

    Although i agree with you that the examples i mentioned are few and far between in real life, we must consider other things too...

    1)The majority of the gamers playing CM do not have an extensive knowledge of what did and didn't happen in WW2, thus their game tactics will relect less historical accuracy and more of a practical approach (i need these prisoners guarded, who can i use for the job). Some might find that 'gamey' but that is a matter of personal prefs between the two opponents.

    2)The big reason why i oppose giving the AI control over tankless crews, and forcing them to exit the friendly map edge, is that they would do just that - make a beeline for the edge regardless of enemy fire. I've seen too many squads wiped out when they broke from cover in a rout running for the edge, and bailed out crews should not automatically act like routed troops.

    Likewise, if you only let the crew accept the withdraw command then whats to prevent the player from withdrawing them to a rear feature to defend (see my example-VoT hill 209)

    What this is basically boiling down to is a difference of opinions between us as to how these units should be used. This could be worked out prior to starting a game and still leave the control of the crews in the hands of the players, rather than losing them forever if the code is changed.

    If you think about it, there are numerous 'gamey' tactics that people have discussed on this board and have worked out between themselves rather than having the code reworked (Edge hugging, setting ambushes at your opponents re-inforcements arrival area, smoking or laying down arty on your opponents arrival area, just to name a few)

    Your thoughts?

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    The dead know only one thing - it is better to be alive

  4. A while back i played a particularly vicious PBEM game of CE in which i was the amis. The fight for the VL atop the German ridge became a real meatgrinder, with squad after squad from both sides being sucked in and spat out in pieces.

    Towards the end of the game, after battling each other to a standstill, my opponent rallied his remnants and charged, eventually breaking my lines. In that charge he included a crew from a KO'd Stug to his infantry force. In no way did i believe that to be a gamey tactic, in fact i could picture the German CO gathering all able bodied men for the final push, and the Stug crew just happened to fall under his command.

    In various other games i've had crews of KO'd vehicles guard and escort prisoners to the rear, and also hold onto key rear positions (VoT-hill 209) until help arrived.

    Although i do agree that crews should not be used as scouts, nor as line infantry when there is enough line infantry to do the job, i do think there are situations were they can be employed after their vehicles are KO'd.

    FWIW, I'm against the AI taking over.

    Just my thoughts smile.gif

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    The dead know only one thing - it is better to be alive

  5. <BLOCKQUOTE>quote:</font><HR>Originally posted by Omar.N.Bradley:

    You would just stop the halftrack or move slowly and than one man with a Faust would pop up and fire.

    If there was any enemy inf you could maybe suppress them with the MG on the halftrack.

    My friend that used them In Squad Leader was very effective with this tactic.

    Omar.N.Bradley

    <HR></BLOCKQUOTE>

    Really...would you like to PBEM? wink.gif

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    The dead know only one thing - it is better to be alive

  6. <BLOCKQUOTE>quote:</font><HR>Originally posted by Omar.N.Bradley:

    Hi Sten,

    You would do it when you are not moving.

    So you should have pretty good accuracy.

    Omar.N.Bradley

    <HR></BLOCKQUOTE>

    Omar,

    that last thing you want is a stationary HT full of troops, in LOS of the enemy. Things like that give zook and mortar crews hard-ons wink.gif

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    The dead know only one thing - it is better to be alive

  7. Your question is:

    Bullethead, how are the Americans getting so far that your crews are becoming a necessary part of your defense?

    And the answer is:

    I've played VoT a half dozen times as the Germans, and even in the first few tries the Americans never got past getting a few squads into Plomville. Of course I've only played the AI so far,

    Try VoT against a human and see who becomes king of the mountain wink.gif

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    The dead know only one thing - it is better to be alive

  8. TeAch,

    What scale are you playing in? This problem came up in VoT re: Barbwire. Some things that look to be touching / blocking LOS in 2x scale will have big gaps in realistic scale.

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    The dead know only one thing - it is better to be alive

  9. Greetings all,

    Pardon my ignorance on this whole issue, I just have one simple question.

    Why didn't Colin ask for a copy of the game to continue working on the textures? Considering the excellent work he's done so far, I'm sure BTS would have given him one.

    Just my opinion, FWIW

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    The dead know only one thing - it is better to be alive

  10. <BLOCKQUOTE>quote:</font><HR>Originally posted by Freyland:

    Something about having to face you again seems to cause a generalized bedwetting.

    Doc<HR></BLOCKQUOTE>

    Well, lets see here...

    You make my troops crap their pants, and i make yours wet theirs. It would appear that you are the winner.

    I propose that in our first DYO PBEM game we should make that the determining factor for victory.

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    The dead know only one thing - it is better to be alive

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