Franko
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Posts posted by Franko
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According to the sources, it was Fishfang. Sounds hokey, yeah. </font>Originally posted by Moon:</font><blockquote>quote:</font><hr />Originally posted by Franko:
</font><blockquote>quote:</font><hr />Originally posted by Brent Pollock:
Fishfang :confused:
Sounds like something generated by an internet naming engine.
What's the bona fide German codename?
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Okay, its now been uploaded to the depot..but I screwed up and labeled "fictional", when I meant "historical". VERY historical.
Franko
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Same as above. email me privately, and I'll forward it along.Originally posted by Culex Pipiens:me too
thank!
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Your email does not work when you access it through this board..please email me privately and I'll forward it along.Originally posted by Culex Pipiens:me too
thank!
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No, its just not taking my logins, for some reason.Originally posted by Emar:I would like to check out a copy if you don't mind. By the way are you having problems submitting the op to the Depot becuase the file size is too large? I recently tried to submit a CMAK Normandy Op to the depot but was unable to do so because of its size.
Looking forward to trying your Op. I love the italian campaign and this was one of its great missed oppurtunities.
Thanx Franco
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According to the sources, it was Fishfang. Sounds hokey, yeah.Originally posted by Brent Pollock:Fishfang :confused:
Sounds like something generated by an internet naming engine.
What's the bona fide German codename?
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Its CMAK. I haven't written a "rules manual", but each Operation I write has its own set of assumptions and rules. You usually need to read this in your side-specific briefing.Originally posted by willbell:Franko, what manual do we need to know the rules from? Have you written a rules manual for your campaigns?
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Hey guys, I'm back with a new, major operation, which will hopefully put "Tank Warning" to shame, put "August Bank Holiday" to shame, and others I've done, to shame. I'm trying to upload it to the scenario depot, but I'm happy to email it to anyone who wants it. Here it is, and anyone who wants it can freely post it on their website. Its a big nasty battle, featuring excerpts from REAL LIFE German briefings I found. Its ugly. And it should be fun. Here's the main briefing, but the true gems are in each sides briefing, which is not set forth here:
Rush of Jousts: The German counterattack at Anzio
16 February, 1944
10 battles, 15 turns (variable) each.
Recommended Play: Two Player, or Axis vs. Computer
Designed by Frank "Franko" Radoslovich for Boots and Tracks
On February 16, 1944, The Germans launched an all-out assault against U.S. and British troops guarding the Anzio Bridgehead. Dubbed "Operation Fishfang", German troops sought to break through the Allied lines and reach the Anzio-Nettuno port vicinity. If successfull, the Anzio invasion would be doomed.
The brunt of the enemy attack was borne by the U.S. 45th Division, which held a 6-mile sector of the front that coincided almost exactly with that upon which the Germans had determined to concentrate their assault.
Notes:
1. This is a static operation. Please refer to the manual and be familiar with the rules. This scenario attempts to more accurately create the feel of World War 2 combat, which could typically span hours (or days), interrupted by sharp, violent outbursts of battle. You should have adequate time to make your assault, or, if you are the Allied player, to conduct a prudent defense.
2. The German briefing is virtually lifted word-for-word from actual historical orders. The American briefing is based on a number of historical sources, available upon request.
3. The ground condition is "mud". There have been recent rains throughout the area, making off-road movement difficult for many types of vehicles. The temperature is "cold" (for Italy).
4. The Attacker casualty point ratio is set at 30%. This is low. Basically, this means that the German troops are largely expendable, and victory will be largely dependent on taking holding the Flags. In the real battle, the Germans committed troops in human-wave-like attacks, with utter disregard for casualties. The stakes were high.
5. This Operation represents one day of intense fighting. There is no "night". "No man's land" is set long because of the relatively open terrain.
6. It is not recommended that you play as American versus the Computer. The Computer does not sensibly handle many of the German units. However, I did play as American during playtest and the Germans whopped me. So go figure.
7. This briefing is purposefully kept short to avoid spoilers. Much more detailed historical information is contained in each side's briefing.
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Hey guys, I'm back with a new, major operation, which will hopefully put "Tank Warning" to shame, put "August Bank Holiday" to shame, and others I've done, to shame. I'm trying to upload it to the scenario depot, but I'm happy to email it to anyone who wants it. Here it is, and anyone who wants it can freely post it on their website. Its a big nasty battle, featuring excerpts from REAL LIFE German briefings I found. Its ugly. And it should be fun. Here's the main briefing, but the true gems are in each sides briefing, which is not set forth here:
Rush of Jousts: The German counterattack at Anzio
16 February, 1944
10 battles, 15 turns (variable) each.
Recommended Play: Two Player, or Axis vs. Computer
Designed by Frank "Franko" Radoslovich for Boots and Tracks
On February 16, 1944, The Germans launched an all-out assault against U.S. and British troops guarding the Anzio Bridgehead. Dubbed "Operation Fishfang", German troops sought to break through the Allied lines and reach the Anzio-Nettuno port vicinity. If successfull, the Anzio invasion would be doomed.
The brunt of the enemy attack was borne by the U.S. 45th Division, which held a 6-mile sector of the front that coincided almost exactly with that upon which the Germans had determined to concentrate their assault.
Notes:
1. This is a static operation. Please refer to the manual and be familiar with the rules. This scenario attempts to more accurately create the feel of World War 2 combat, which could typically span hours (or days), interrupted by sharp, violent outbursts of battle. You should have adequate time to make your assault, or, if you are the Allied player, to conduct a prudent defense.
2. The German briefing is virtually lifted word-for-word from actual historical orders. The American briefing is based on a number of historical sources, available upon request.
3. The ground condition is "mud". There have been recent rains throughout the area, making off-road movement difficult for many types of vehicles. The temperature is "cold" (for Italy).
4. The Attacker casualty point ratio is set at 30%. This is low. Basically, this means that the German troops are largely expendable, and victory will be largely dependent on taking and/or holding the Flags. In the real battle, the Germans committed troops in human-wave-like attacks, with utter disregard for casualties. The stakes were high.
5. This Operation represents one day of intense fighting. There is no "night". "No man's land" is set long because of the relatively open terrain.
6. It is not recommended that you play as American versus the Computer. The Computer does not sensibly handle many of the German units. However, I did play as American during playtest and the Germans whopped me. So go figure.
7. This briefing is purposefully kept short to avoid spoilers. Much more detailed historical information is contained in each side's briefing.
[ January 07, 2005, 09:27 PM: Message edited by: Franko ]
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dang..double post
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Sorry guys, but I've been incognito. or unavailable. i forget. But yes, I'm doing it...with updated maps.
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Here is a novel idea: How about a Combat Mission: General, forum. In other words, a General Forum for CM topics not specific to any particular game. I mean, I never check the general forum: too much political bullsh*t.Originally posted by rune:OK, next announcement for CMX2 will be announced in the peng thread then.
Rune
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I can't believe nobody has posted on this yet..some great details..comments?
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Check it out.. a few new details...I can't believe no one has posted this (yet).
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For godsake, put in some FIREFLIES! I need to convert some of my Normandy scenarios!
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Okay..I got the Nvidia. Now maybe I can actually design something again.
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Here's the deal...
ATI has a cool new card out, which I'm looking to buy because of the great new 3d games coming out(e.g., Doom 3, Halflife, etc.). However, my favorite game still is Combat Mission.
Big bummer, though, is that no fog is supported by ATI. At least, thats what the CM Faq says. The Bottom Line: do I have to get the new power-sucky Nvidia card, or is THERE ANY HOPE at all for CM to work as advertised (e.g., normally) with the new ATI Cards?
Seriously, guys. this sucks.
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Not the old "spr" debate again. Jeez.
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The Tigers did not make it to Stoumont. I did a big operation on this myself, several years ago. Panthers DID get there (in fact, two of them got smoked west of Stoumont, while they were trying to push out West of the Sanatorium). The other evidence suggests Panzer IVs were the other tanks. I can get exact info and break downs if you like. You could include Tigers as a "what if?" for the operation.
The Tigers were in the town "behind" Stoumont along Peiper's route: I think it was Stavelot. But then the Americans got in behind Peiper, and encircled Stavelot (largely), preventing the Tigers from reaching them. The Tigers were in the back of the column as rule (the column at one point stretched about 15 km!), because they were heavy, took up a lot of road, were slow, and were generally less reliable: if one broke down in the road, it was basically a pain in the butt to get it the hell out of the way.
Frank
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I read this passage with great interest..a worthy piece of scholarship. Thanks!
In a nutshell, using halftracks is "gamey."
Frank
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Yeesh. That is disturbing imagery (and a fine piece of writing). ****, I'm convinced.Originally posted by Ligur:Now imagine yourself inside a tank during an urban fight you don't want to be a part of, bullets pinging on your turret, the clouds of concrete dust and dirt kicked up by artillery clouding your already poor visibility. Its only evening but the smoke of war makes it nearly as dark as the night. Now think of sticky flaming fluid suddenly spraying on your already uncomfortable and cramped tank with a resounding SWOOOOOOOOSSSHHHH from a goddamn HOSE somewhere very near you, the air being sucked out, the only thing you see outside are dust and flames licking armored plate, heat rising, starting to scorch your skin and lungs, droplets of the stuff spraying in from any openings on your metal coffin, you see the rack of HEAT ammunition catching some of the stuff, your radist is stomping on his smoking coat and bangs his head on the scope, your engine is overheating and screaming bloody murder... Definetly works.
I'd run, if I had the time before something goes *BOOM*
Frank
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Not disagreeing with you on this point.Originally posted by Michael Dorosh:</font><blockquote>quote:</font><hr />Originally posted by Jack Carr:
</font><blockquote>quote:</font><hr />Originally posted by Franko:
Generally speaking, the Allies won because they had better soldiers and better equipment. Of course, there are many people who will argue this, but they're all wrong.
F
In your opinion, better in what way or ways? </font>
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I have one coming out pretty soon on Anzio. I hope it changes your mind about OPs.
I'M BACK with a NEW MEGA OPERATION!
in Combat Mission: Afrika Korps
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