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Pfalz XII

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Everything posted by Pfalz XII

  1. POP! Clink, clink! Is that the sound of champagne glasses I hear? Congratulations Steve and Charles! YESSSS! ------------------ Formerly known as not THE Charles from BTS
  2. Looks like you have a war on your hands, Geier! If we're REALLY lucky, we might be lobbing shells at each other by this time next week. Do you have any preference for sides? (shameless effort to keep this thread going) ------------------ Formerly known as not THE Charles from BTS
  3. Screamin' Demon knows that I have had a similar problem with Yahoo mail. I have found the solution is to right click on the attachment and select "Save target As." You can then save it in your PBEM file. S.D. Turn coming up momentarily! ------------------ Formerly known as not THE Charles from BTS
  4. Geez, just what racial, ethnic, or gender group did you manage NOT to insult with that post?
  5. Hi Geier! Yes, I am a fan of RB3D, although I haven't flown too much lately. Too busy playing CM and checking out this board. I also used to post some over on the Delphi board (a.k.a. Propwash), but all the sniping and arguing about proper credit for mods and graphics have left a sour taste in my mouth lately. Still looking forward to B-17 II, though! I'll look forward to a PBEM game with you. How does a night scenario sound? S! ------------------ Formerly known as not THE Charles from BTS
  6. Umm, disregard my last post. Looks like the boys at BTS have once again answered the call from the masses and the "stickiness" problem has been tweaked. Thanks again, BTS! ------------------ Formerly known as not THE Charles from BTS
  7. Super, BTS! These guys are the hardest working (and most responsive) developers in the software business! Keep up the good work! Oooh, I am getting excited now! Somebody stop me....! ------------------ Formerly known as not THE Charles from BTS
  8. I agree. Something that improves the memory or "stickiness" of a targeting order for AFV's and TD's with HE capability, like the "disregard infantry" command, would be very helpful, and IMO, more realistic. Personally, I think armor units in CM are just a little too indiscriminate with their targetting choices. This is probably due to their dual role as both anti-armor (in most cases) and anti-infantry units. Coupled with the fact that there are usually a lot more enemy infantry units than AFV's means that your armor unit is likely to wind up firing on a "more juicy" infantry unit than the armor unit you really want him to take out. While a disregard infantry order might increase "target fixation," I don't think that is necessarily bad. Although TF was much more likely among combat air pilots, I'm sure it happened among TC's, too. Anyway, my $ .02 on the matter. ------------------ Formerly known as not THE Charles from BTS
  9. The problem with the hunt command right now, IMO, is that it is too general. My understanding is that right now, the hunt command will cause your unit to move and engage the first target it acquires LOS to. The problem occurs when you (the player) can see an enemy AFV or ATG that your tank can't see at the beginning of the turn. YOU want your tank to move and engage that unit. All too frequently, however, your tank winds up engaging a unit that is absolutely no threat to itself, e.g. a flamethrower unit 600 meters away, only to get brewed up by the real threat. BTS has apparently tweaked the length of time before your tank will break its target lock, and this will help, but I don't know if that is the solution to this problem (IF there is a problem). In my view, the situation is like this: you are the TC of a Sherman75/76. Reports from the battlefield indicate there is a ATG or AFV "somewhere to the NE of your position. Move out and engage it." Right now in CM, TC's have a VERY short memory and seem to forget all about that enemy armor unit. If I am that TC, I am keeping in the back of my mind that there is an enemy AFV out there, and I am keeping my main gun oriented to the NE until I am SURE there is no threat coming from that direction. If I SEE that unit, I am going to halt and engage it--not keep moving, oblivious to the danger. Ideally, the fix to this problem is to have the tank stop as soon as it acquires the enemy armor or ATG. As an alternative, an "engage" or "move to contact" order might be added for AFV's, in addition to the hunt and move commands. In effect, it would cause the TC to have a little more "tunnel vision," forcing him to focus more on the given target. True, he might ignore some other "juicy" targets, but didn't real TC's in WWII sometimes suffer from target fixation? Actually, a little more target fixation might actually be a good thing. CM units are sometimes pretty indiscriminate with their targetting. Okay, I'm rambling now. Anybody else want to help out? ------------------ Formerly known as not THE Charles from BTS
  10. Charles and Steve, Do you plan to do something similar with armored units? I have to admit it is somewhat frustrating to order your AFV to hunt to a hull-down position over the crest of a hill in the direction of an enemy armor or AT unit, only to see it gain LOS and continue past the crest of the hill into the open, resulting in an easy kill for the enemy AFV. Using the target command usually doesn't help, because my unit usually loses its lock on the target before it crests the hill and gains LOS. I know this issue has been raised before, but the present set-up seems unrealistic to me. IMHO, any TC worth his salt would order his driver to halt as soon as his gunner acquires the target (except in unusual circumstances). Only green units would ordinarily expose themselves unneccesarily to enemy fire like that, IMHO. Some people might argue that sometimes you want to order your armor unit to target an enemy unit while advancing to cover (such as behind a building). This is also my understanding of how the game currently works (please correct me if I am wrong) My suggestion is to make my idea the DEFAULT move for the tactical AI. This way, your armor unit stops once it makes contact with the target. At the beginning of the next turn, if you are not happy with the position of your armor unit, THEN you can order it (using the move order) to advance to cover behind the building, etc. In my view, this better reflects the human instinct towards self-preservation. This is not meant to be a general bitch and moan about the gameplay of CM. I think you guys have done a fantastic job on this game that will revolutionize computer wargaming! This is about the only gripe I have about the game right now, and I can understand if there is not an easy fix for it. In the alternative, there may be an easy workaround that I haven't discovered yet. But, if it can be "tweaked" a little, I think it would really help. Thanks, I am literally drooling with anticipation for the release of the CD and the 1.01 patch! ------------------ Formerly known as not THE Charles from BTS
  11. Great, Screamin! Bring it on! ------------------ Formerly known as not THE Charles from BTS
  12. Virgin PBEM person alert! After lurking some, posting some, and lurking somemore, I have finally decided to venture into the netherworld of PBEM games. Why it has taken me so long to finally seek out a PBEM game, I don't know. Oh, wait...maybe it's because I am a WEENIE! Anyways, anybody who wants to "initiate" me into the dark rites of playing against a human opponent, send me a setup (any side or scenario) to Pfalz_XII@yahoo.com See you in HELL! ------------------ Formerly known as not THE Charles from BTS
  13. <BLOCKQUOTE>quote:</font><HR>Originally posted by Big Time Software: No worries - we're working on these issues for the v1.01 patch. Charles<HR></BLOCKQUOTE> That is really good news, Charles. You guys are incredible! Thanks. ------------------ Formerly known as not THE Charles from BTS
  14. HA HA HA HA! Okay, okay, no more questions! Now get back to work! ------------------ Formerly known as not THE Charles from BTS
  15. 1) Make sure you do not have custom mouse pointers installed. There is some information on this subject from previous posts on this message board. Sorry, I don't have the direct link right now. 2) To reset your graphics resolution, go into your CM folder and delete the file Combat Mission BO Demo Prefs. That will reset ypur preferences and allow you to play at the resolution your video card is set for. ------------------ Formerly known as not THE Charles from BTS
  16. Madmatt, that 20Mb file is pretty large for those of us with 33.6 modems. Is there any possibility of splitting the file into more manageable 10Mb files? Maybe one for sound and one for graphics? Thanks! ------------------ Formerly known as not THE Charles from BTS [This message has been edited by Pfalz XII (edited 06-06-2000).]
  17. Well, if money is a concern, I would recommend a V3. Just be sure to update to the latest drivers for DirectX 7.0a. Smoke and transparency effects look great on my V3 2000, and it only cost $89! Great deal for gamers on a budget.
  18. When you click on Properties, what does it say? What is the size of the downloaded file ? Although this is just a guess, you could try renaming cdemo.exe to cdemo.zip and then try unzipping it. Probably won't work but you never know. ------------------ Formerly known as not THE Charles from BTS
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