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Holman

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Posts posted by Holman

  1. I'm under the impression that "sniper tracer spotting" is intended.  Sometimes you see the tracer, sometimes you don't, and if you see it you can try area fire just as real soldiers would.  The same thing can happen (or not) with tank and AT gun fire, bazooka rounds, etc.

    Of course this provides a much greater benefit in turn-based play vs real-time, but there are a lot of things in the game that do that.

  2. A new set of patches, and the eternal question:  when will the latest files be fitted to this great mod?

    It must be a pain to continually update it every time, especially with multiple engines needing separate treatment.  Would it be possible for someone who knows how to produce a tutorial for those wishing to update their own animated text?  This would relieve the pressure on Vinnart and CMFDR.

  3. I seem to recall that nearly every patch turns off shaders in-game by default, but if you go into a scenario and turn them on with Alt-R then they will stay on in the future.

    (I'm not sure what the shaders setting in the opening-screen Options\Advanced menu actually does.  Maybe Alt-R won't work at all if the menu has shaders set to off?)

  4. I've downloaded and installed the 1.02 update for PC.  It installed correctly, and my game shows 1.02 in the menu screen.

    As with most patches, this one resets my custom key mapping.  I'm used to that, and I easily remapped the commands in the game menu.

    In play, however, things don't seem to work as planned.  I remapped Pause to "P," but it doesn't work in the game.  Instead, hitting "P" shows "Pop Smoke" as the highlighted command.  My remapped movement keys, however, seem to work correctly, and they are different from the defaults.

    Has anyone else seen this?

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