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YT

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  • Location
    Australia
  • Interests
    Gaming
  • Occupation
    Psychologist

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  1. Firstly, I think we're comparing apples and oranges. I'm not really talking about gaming genres but their design process. I like to refer to games like CC (3,4 and prob 5&6) as 'boardroom' games. You can imagine it- guys in suits sitting around a table discussing demographics, sales, advertising and the ubiquitous 'marketing strategy' on a whiteboard. CM on the other hand is so intrinsically tied to the community that there is little need for business decisions. Instead you get a game that we are all obsessing about and find it really difficult to be negative about. Thus, not only are we comparing genres but we're comparing design philosophies. There is no doubt that CM is more realistic and accurate than CC but remember that we are so personally tied to the CM community (and greater wargaming community) and as a result will 'connect' more with CM- a game made for 'us' by 'us'. I have enjoyed CC but like some of you, have lost faith in the series- CC2 being the pinnacle IMO. CM however is worthy of a 'sim' classification which cannot be applied to CC. CC and CM are just... different. And as for CC 3D- I'm interested in what the suits will do ------------------ When in doubt, refrain from putting that small rodent in there...
  2. Umm, sorry about previous post- wrong topic... Been a L O N G night ------------------ When in doubt, refrain from putting that small rodent in there...
  3. Firstly, I think we're comparing apples and oranges. I'm not really talking about gaming genres but their design process. I like to refer to games like CC (3,4 and prob 5&6) as 'boardroom' games. You can imagine it- guys in suits sitting around a table discussing demographics, sales, advertising and the ubiquitous 'marketing strategy' on a whiteboard. CM on the other hand is so intrinsically tied to the community that there is little need for business decisions. Instead you get a game that we are all obsessing about and find it really difficult to be negative about. Thus, not only are we comparing genres but we're comparing design philosophies. There is no doubt that CM is more realistic and accurate than CC but remember that we are so personally tied to the CM community (and greater wargaming community) and as a result will 'connect' more with CM- a game made for 'us' by 'us'. I have enjoyed CC but like some of you, have lost faith in the series- CC2 being the pinnacle IMO. CM however is worthy of a 'sim' classification which cannot be applied to CC. CC and CM are just... different. And as for CC 3D- I'm interested in what the suits will do ------------------ When in doubt, refrain from putting that small rodent in there...
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