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Panzer_Meyer

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Posts posted by Panzer_Meyer

  1. I got a question for ya.

    Will I be able (or anyone alse), making scenarios, to link maps together.

    What I mean is, lets say you have 4 maps you made for 4 defferent scenarios. But you want to put those maps together. Will we be able to link those maps?

    I hope so, I hope BTS includes a sort of a "copy and paste" system for the scenario editor. It would make the procces much faster.

    Thanx!

  2. Damn nice Pics, I can't get enough of em.

    I really like the Russian inf. charging with those T-34's. NICE!

    The interface is awesome, nice work Deanco, nice work indeed!

    One question though, what are those yellow bars around the tank display on the interface bar. The small picture next to the ammo indicator? Are those bars just there as a visiual kinda thing or do they represent something.

    Are those shields? :D

    And Maximus, take it easy, but I do agree with you. People do need to upgrade!

  3. How about instead of making trebases for, scattered trees, woods and tall pines, how about no tree base what so ever for neither of them.

    What I mean is making the trees look like they are just coming out of the grounds, so all have the same base, which matches the grass.

    None of the different type of trees would have different color tree base, just the same base, matching the grass.

    Just a though, is that possible?

  4. <BLOCKQUOTE>quote:</font><HR>If CM allowed dead vehicles to be used for cover, I could see the ultimate gamey tactic of pushing dead vehicles in front of you as extra armor.<HR></BLOCKQUOTE>

    Why would that be gamey?? It makes a sound tactic to me, ofcourse it has it's flaws as your tank is slower, much worse LOS and other problems.

    But what makes it gamey, it might, or might not of have happened during the war. If it did, this gave the tank pushing the nocked out tank protection.

    I guess the biggest reason is, if the tank in front of it got hit and brewed up, the other tank most likly would too.

  5. There was a AAR by Fionn where his opponents (forgot the AAR name or the opponents name) had a imobolized Sherman out of LOS.

    So Fionn's opponent decided to use his other Sherman to push it to possition to fire on Fionn's forces. And what do ya know. It worked.

    Fionn described it (to my best recollection), seeing a imobolized Sherman being moving, but seconds later the Other sherman pushing it appeared.

    The imobolized sherman had some los, but was KOed later. I found that very interesting.

    I'll try to find the AAR, might be on CMHQ.

  6. I think the reason why the German plane is so expensive is because of the Allied air power. Or because the at that time there weren't many German fighter-bomber around.

    I once had a strange encounter with a allied fighter-bomber. I had a Shreck hiding it tall pines. It didn't move for 10 turns, it was hiding. No other unit around buthe shreck it self. Suddenly a fighter-bomber strafed the shreck in the tall pines.

    It seemed funny that a plane can spot 2 men in some woods hiding.

  7. Hi Steve,

    Glad to hear so many changes are going for CM2. I can't wait.

    My question is will engeneers be able to blow up bridges using their demo charges?

    There has been a lot of talk about bigger operations for CM2 (or campaigns). So will campaigns be part of CM2?

    How many new building, in all will there be in CM2. And what are the differences between these buildings. How big, how long, how many stories?

    Will tank be able to cross fords now, or is there a new terrain tile to let tanks and other vehicles cross a river or a stream?

    Also, will vehicles be able to cross a frozen river, maybe not the heavy tank but light tanks, like ACs and light guns and infantry?

    I guess that's it for now.

    Thanx for you time Steve.

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