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Dittohead

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Everything posted by Dittohead

  1. Kind of reminds of a funny story. My unit was doing our Annual Training up in the woods. One of my NCO's came back with his squad after practicing their camoflage techniques. One of the training NCO's, who new something about the woods, was standing there when they returned and asked them, what they were doing with all that poison oak stuffed in their helmets. Tony
  2. Maybe I overstated the death rate, I was thinking more along the lines of the uncanny accuracy of shermans(105mm and 75mm) in VOT. I have seen both types moving forward and come under fire from the pillbox or Panther. The shermans then reverse and manage to score direct hits on the pillbox(slit penetration) or bounce a shell off of the Panther(gun hit once). It just seems that a tank moving forward and then quickly backing up should not be so accurate. I guess my badluck from my Squad Leader days has caught up to me. I use to play some guy who managed to roll an awfull lot of snake eyes on me. However in CE the shermans don't usually backup to engage the stugs. Must be based on the threat the AI perceives. Overall with more terrrain, bigger maps and lots more Tanks(hehe) the accuracy issue probably wont even be noticed. Will be interesting when shermans have to engage multiple targets, King Tigers, Tigers, Jagd Tigers, Jagd Panthers etc. Can't wait!! Yeehaw Tony
  3. Yea I noticed the shermans of death as well. It seems they gain a very favorable modifier when moving. I know the gyro's were discussed in depth before, but it seems that the shermans are deadly accurate when backing up more so than moving forward. Must be because of the speed as opposed to going forward. So the Tactical AI likes to back up shermans to engage the enemy panzers. I have suffered numerous hits from backing up shermans. No matter what terrain their in. Methinks the accuracy bonus is to high for gyros. Since they were the exception not the rule. Tony
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