Jump to content

Juardis

Members
  • Posts

    1,197
  • Joined

  • Last visited

Posts posted by Juardis

  1. To get this thread back on track, is this type of battle possible in CMBB? I do not know obviously, but if someone makes it, I'd sure like to try it. One of the first things I'll do is to fight Stalingrad. However, given the scope of the grain silo battle IRL, you'd have to make it into an operation almost.

    Another question about the battle, how many attacks were made on it? It lasted 3 days, but that's not 3 days of continuous fighting. That's many different attacks, presumably some at night, and presumably not 3 divisions worth at the same time. So it could've been like 2 companies on the first day, another company latter that same day, the remnants of all 3 companies that night, maybe the remnants of them plus some more reinforcements the next day....well, you get the idea. 3 Divisions at once and there's no way they stand up. But 3 divisions spread out over 3 days...well yeah, much better odds of surviving.

  2. I could see where the attack AI in CMBB would be better at simulating human wave attacks. I mean, prep a position on turn 1 with an arty barrage. On turn 2 let loose the dogs of war. Keep your more valuable assets in reserve to open up on whatever the human wave uncovers. Then exploit whatever hole is created.

    That can't be too difficult for the AI smile.gif Any other kind of attack and I think we're back to where we are today.

  3. Originally posted by MrSpkr:

    I can't remember where I read it, but I thought I saw something about extreme fog of war preventing a player from knowing whether an opponent's (nonburning) tank was dead or not. The player is then left with the dilemma as to whether he should fire another round at the 'KO'd?' tank or not.

    Steve

    Hmmm, I could see where this could be problematic. If you the human have a hunch an AFV is dead and you want your tank to target some inf in some woods, the AI may override you and target the dead tank anyway. Could be VERY frustrating. Yes yes, problems I see
  4. Alright dammit, I waded through 8 pages with very little mention of the factories. Now it's time to spill the beans on them.

    Are they like 2 story buildings in CMBO, or better. How big were they and was there detail or was it abstracted. Give me bones bones bones smile.gif

  5. I think that if you're immobilized, you should be able to man the turret mounted MG (if there is one). Even after taking casualties. I mean, if you're in a tank and your TC is wounded and your immobilized, you're not going to sit there wondering what to do. You're either going to vacate the vehicle or pop through the hatch and man the MG. If you can rotate the turret, you'll try that looking for targets, but something like a StuH, I would expect the crew to man their MG.

  6. Last few questions I've asked about operations in CMBB have been met with silence. So I don't suppose you'll get an answer either. I too have high hopes for operations in CMBB. I didn't like them in CMBO mainly because of how the front lines were redrawn between battles. That, and the bug that allowed all attacker foxholes to be seen the first battle following a night battle.

  7. Originally posted by Big Time Software:

    More answers:

    And vice versa, something cheap can become super expensive as the numbers at the front dwindled.

    Steve

    So a Pz-II in 1944 would be at a 200% premium (for example)? I understand that because it's rare in numbers, but I don't think you'd have to put a premium on them to keep people from buying them. smile.gif However, in the case of the Ferdinand, yes, I could see increasing the cost in the latter years since many were KO'd at Kursk and they were potent tank killers. So anyway, is that right, the "mainstay" units that are obsolete would have the same premium attached to them as the rare units?
×
×
  • Create New...