Hammer
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Posts posted by Hammer
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When I stumble into a to a PENG thread I read a few lines and realize I have stumbled into the wardroom (shipboard o-ganger hangout and mess) and quickly excuse myself and head back up the passagway to the Chiefs Quarters. But I have to remind myself that when I play CM Im actualy trying to be an officer!
MadmattAdministrator
Member # 332
posted March 21, 2002 02:50 PM
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Asking "Who (or more appropriately WHAT) is Peng" is the type of riddle that you can waste a life trying to unravel. Best to just watch and learn...or run away screaming.
Madmatt
[ March 22, 2002, 02:35 PM: Message edited by: Hammer ]
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Ahh, enlightenment
And Wow! Two responses in less than an hour, what a community
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What is PENG. Nothing against smart guys and fancy talk but as I read through the PENG posts I failing to find what its all about. Except of course, literary expression .
Now that Ive made a target of myself....
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Tom be sure and take a day or two off befor you start the next great mod .
But seriously, this is a great addition to CM, Thanks S!
</font>Originally posted by Tom TCMHQ:Hi guys,
I will start to work on a optional " full " dirt road tomorrow. As I said on my website: your input is always welcome and I rate this as a nice suggestion.
Cheers
Tom
</font><blockquote>quote:</font><hr />Originally posted by Thin Red Line:
Vader,
I have to disagree with you on this one, I'm sure modders accept criticism. After all, it's part of an artist's experience !
Pritzl is right, and it's not a matter of personnal taste : it is quite obvious for me also that while the dark mud road has an incredible look, not seen before in this game,t it is pretty much out of scale (I'm currently playing Back We Go scenario and with germ big tank on it, the beasts look like miniatures).
Correcting this by yourself is very difficult, I've tried. (I sometimes fine tune the mod myself like you suggest) But in this case it is different : if you just copy/past the dark part on the middle, the beautifully done cracks won't fit, and the result shall be poor. Not to mention the curved parts of roads.
I think it's a welcome idea to attract the author attention about that , (and also to thank him again for his excellent work) ! That's how the quality of the graphic will continue to improve.
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Thanks Longshot, I grabbed the new drives, cleanout the old, installed and now my text is good in XP!!!
Also when you load the new drivers several files are missing some help files and a DLL, I found them in the windows/help and windows/system32 directories
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I noticed this also, those road look awsum, but seem out of scale when a tank is on them.
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Now that’s Cruel and unusual punishment, but he deserves it!Originally posted by DrAlimantado:You should be forced to watch McGyver episodes while massaging Rosanne Barr's sweaty feet, for the rest of your young life.
M
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rgr, in the mean time I’m going to reinstall CM and then CMMOS, I may have some old mods that are incompatible
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I originaly had a corrupt install file, I reDLed the file and the install is complete. Now my problem is I run the programs, per instructions and apply one of the available mods, and I dont see any changes, in the game.
also I DL one of the building mods (from the CMMOS page) unzipped into the CMBO/BMP folder but the mod doesnot sho up in CMMOS. Did I screw that up?
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Thanks Gordon, Ill email you directly. And dont help Boris . He is too good of an opponent as it is! and we are having a good battle
One problem might be that I am running on XP.
[ January 31, 2002, 09:12 PM: Message edited by: Hammer ]
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That file is probably enought, but the install is not working for me, as a I said above, all that happens is one of those DOS-like windows flashes, that I usualy see if I run a batch file. But as far as I can tell nothing happened.
maybe it just installed it in the folder the file was in? Duh, I should have check that Ill do that when I get home, Im at work now.
Thanks for the reply Gordon
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Hello, I Just DL CMMOS V3.01 and two rule sets from Combat Mission HQ. Its my first stab at CMMOS and I need some help. First, I cant find any instructions. So I just try and run it thinking there will be instructions in the file but all that happens is one of those DOS-like windows flashes, that I usualy see if I run a batch file. But as far as I can tell nothing happened. What do I need to do to use CMMOS V3.01?
Or better yet, point me to the instructions :confused: please.
I searched around and cant seem to find a website for CMMOS, Just a place to DL it.
Thanks
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Im im pressed, this is great stuff
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doesnt work, but thanks anyways
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Is it possible to get CM to run in a window, instead of full screen?
The reason is I run CM on a laptop with a second monitor and would like to be able to drag CM to the second monitor.
I tried selecting the resolution of the second monitor duing setup, but CM still runs on the primary screen.
Thanks
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Thanks, that makes sense.
Thanks to both of you
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Hmm, thatt seems kind of redundant. The file was saved when I closed it the last time, whasnt it? Why would I need to "save" it again? I think Im missing something
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is it possible to upgrade original version PBEM file to work in 1.1?
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Thanks for the welcome and the help
I tried searching before I posted but I searched for Artillery and morter, which is mispelled, silly me. but now I have the info I need, thanks again
Nope Im not from CC2, I go by hammer because I like to think Im a blacksmith but I just play with it and Back in the USNF days I prefered to drop bombs on tanks(drop the Hammer) Im too old for that **** now
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I just played my first game of the demo, Im sold I was sucked in real bad. I have two questions
how do I indirect fire (spot) morters, I seem to always need a clear los
and is ther artilery and if so how do I call it in?
New snow for Tom's BoB
in Combat Mission Archive #4 (2002)
Posted
wow BUMP those BUMP are BUMP nice BUMP