Jump to content

jdmorse

Members
  • Posts

    762
  • Joined

  • Last visited

Posts posted by jdmorse

  1. Felicitations and holiday Greetings you two. Like a bad dream I resurface :D Yes its about Mac Mods and the managing there of.

    Don't know if you have moved on to CMBB, but the resource file method was dropped. We now have open .bmps in a folder. Like 7,370 in mine at last count. It occurred to me that either CM MacMod or Mac CM Mod Manager could, with a little snip and tuck be updated for CMBB. Hey I'm an idea person, not nuts and bolts!

    It would be nice to be able to at least quickly have the new .bmps on one side to compare with what we have, rather than opening up the folder everytime. Under OS 9.2 it's a bit slow and subject to long pauses. Also if it could backup the ones we are changing (not the whole data folder) , a least temp. we would not lose them if the mod wasn't to pur liking.

    As the two Mac Mod slut Gods.... I your humble beta tester beseech you for Mac users to again descend from Olympian heights and bless us with your gifts.

    Also, if anyone else wishes to investigate this speak up.

  2. CMBO is a blast. Yoou will have a great time with it. The difference besides the theatre of operations, time scale and units with CMBB is that CMBB has been tweaked to make it more realsitic. CMBO will give you all the heart pounding, bloody screaming to FIRE! FIRE damnit, and persperation (usually when your units decide to do something you weren't planning on - it's called self survival) that you could want.

    There's a ton of mods and sceanrios available anda number of people have liked CMBO better. Then when you are ready, CMBB awaits, better order one for your father too. It's addictive all around.

    Welcome and don't hesitate to ask. Note there is a tips and tricks foum, tech help forum and a separate CMBO based forum. Sorry if we left anything behind, we camped out there for a number of years smile.gif Any question you have should be covered in one ot those places as well as here.

  3. Okay this is my BIGGEST pet peeve. It irked me in CMBO and now in CMBB.

    It is the propensity of tanks to be assigned a smoke fire mission and then willy nilly fail to carry it out because some other target opens up. Now I am not talking about self preservation here where the Tac AI sees a threat.

    Example (from 15 mins ago) German tank given orders to fire smoke which will support and make possible infantry advance towards VL over open ground. It is a crucial order. Without it my guys are exposed and vulnerable to both target and enfilading fire.

    Meanwhile, a suppressed russian squad which has been getting pummeled by other ground troops and another tank, finally breaks and runs for it.

    My tank, forgets its orders to put down smoke up ahead to work with COMBINED arms and flails away at the russkies fleeing for ther survivial. Meanwhile my attacking guys either charge into crossfire, or the attack is aborted.

    Fix of do sumfink! Actually a fix of "do this order except under the most direst of circumstances" would be appreciated or perhaps a "convene summary courts martial and execute accused" order in the following turn?

  4. One way is to plunge right in, and once you get used to basic commands trolll for a 'training pbem' one where up front your opponenet knows you are still learning, then they can make comments and suggestions, deconstruct what went right and wrong and you can see how they handle things. '

    The games I earned the most from were ones where my rear was carved up and served well done.

    There are thousands here and there that started like you. Experience, the simply playing makes things clearer.

    A bit of advice. Think 'real life'. Often the gamey tricks of other games ain't going to work. Ask yourself what you would do realistically in a similar situation. many folks read WWII boioks and actual unit tactical manuels to get an idea. Battlefront has a tactical Library available at reasonable prices that is helpful, also the stategy guide.

    Perhaps try the CM: Beyond Overlord demo as a way of getting used to things. It is a bit more forgivingand many people like it better.

    Welcome and Good Luck

  5. Originally posted by CK:

    Q:

    If the Puma had seen the enemy it would have stopped and reversed away from the fire, right?

    Not necessarily. Why would Puma reverse if not sure where shot came from? Any place might be just as exposed. Also the AI maybe more attuned. An example, I had a PzIVD hunting, spotted a KV2, takes a shot and starts to back up, the a second KV2 shows up and AI puts pedal to metal, goes forward, because ground and terrain were more favorable up ahead than behind.

    So backing up may not have been the best course, and esp if your unit is unsure where the shot came from.

  6. Originally posted by CK:

    Q:

    If the Puma had seen the enemy it would have stopped and reversed away from the fire, right?

    Not necessarily. Why would Puma reverse if not sure where shot came from? Any place might be just as exposed. Also the AI maybe more attuned. An example, I had a PzIVD hunting, spotted a KV2, takes a shot and starts to back up, the a second KV2 shows up and AI puts pedal to metal, goes forward, because ground and terrain were more favorable up ahead than behind.

    So backing up may not have been the best course, and esp if your unit is unsure where the shot came from.

  7. Originally posted by karch:

    I used to play CMBO all the time in classic mode inside OSX since I didn't want to have to reboot to play a quick PBEM turn or a really fast AI QB.... But given the choice to play with software rendering WITHOUT having to reboot, I'd take software rendering 9 times out of 10.

    Are you saying you can actually play CMBB in classic INSIDE of OSX? If so how? I thought this wasn't possibe with standard issue iMacs. I have an iMac G4

    I use OSX 10.2.2, when I try to run CMBB it goes thru the scenario selection screen, but then nothing and then it seems to hang.

    Whats your secret? We'd all kill for it. Ahh to play without rebooting! The Holy Grail! who cares if it is rendered and 640x480?

    [ December 09, 2002, 05:39 PM: Message edited by: jdmorse ]

  8. My greatest FT adventurewas in CMMC, a bat size scenario. The British are hold up in a place called Chateau Villettes, in the upper left of this pic I had manuverd FT up near one wall and angeled the flame so the defenders could not get a bead on my unit. Burned them out and set the place ablaze

    Villettes_Before.JPG .

    The battle was the inspiration for this bit of literature written by my opponent

    Based on recent events at Villettes, apx. 0230 hours 17Aug44. Dedicated to J. Bailey, CMMC Guru.

    *************

     

    They had about thirty minutes. Thirty minutes to reflect back on their individual and collective lives. Thirty minutes to count their achievements, to number their regrets. Thirty minutes to wonder aloud the quick notes to family, best pals, wives, and girlfriends; to wonder because they would never be written.

     

    They had about thirty minutes left to live.

     

    Over 100 years ago Chateau Villettes was built as a testament to the Napoleonic Era. But now the images associated with the French Revolution were overshadowed by the reality of the Third Reich outside these second story windows. SS soldiers approached from the darkness, silently advancing onto the sweeping grounds and manicured lawns of the mansion. The rumble of several enemy halftracks had become all too familiar over the last hour, and two Panzer Vs crept forward seeking, waiting for the right targets of opportunity.

     

    Captain "Fizzy" Fitzpatrick surveyed the two score around him, nearly a platoon of men in size, but in actuality a ragtag bunch of heroes joined by fate. Less than half the soldiers were lads from his own company. A half-dozen artillerymen squatted about, peeking through windows and whispering coordinates. A prayer mumbled between "Fire for Effect" echoed off the large chamber, perhaps a dance hall in happier times. A handful of crewmembers from both a Cromwell and Churchill attempted to seek refuge in this building not an hour earlier. Little did they know Chateau Villettes would be along the Germans main axis of advance-nearly 100 Gerry and several armoured units bearing down from the east. The Captain looked further around the room and sighted one of his own squads. He knew some of the boys by name. James, who had become a fine soldier, liked to play Pinochle, didn't he? Then he saw another team of his boys, those that had lost half their squad to reconnaissance seemingly just moments (or was it hours?) before. A Lieutenant whom he did not know, steel-blue eyes piercing even in this dim light, spoke to three wounded who struggled to right their weapons out any portal that could be found. They must have been from the company overrun in Feuguerolle before midnight. Fizzy would never hear this officer's name, nor speak one word to him, but a knowing glance and a nod sent the blue-eyed Lieutenant and his staff of three to the western corridors of the chateau. They would act as both a lookout and a woefully inadequate defense when, not if, the Germans surrounded the building. Fizzy glanced at his own men, his personal entourage, most who had been with him since Operation Overlord. Even in this hell of a war their had been moments of laughter, of near friendship. He was the OIC, true, but the unspoken respect his team had for one another transcended command, transcended words. He struggled to fight the water rising in his eyes, and did so successfully. He'd lead proudly to the end, as he always had.

     

    Fitzpatrick then confirmed he had his brand new platoon in position. His wife would laugh at his self-imposed "demotion," but these were now his lads and his responsibility. The lack of training as a unit, as a blood-sweat-and-tears team, would have to be compensated for. He wondered aloud what that tanker by the fireplace would do with only a pistol. He certainly didn't have the firepower, but his posture and defiant gaze showed the will. Fizzy was satisfied. He could fight here, in this house, for the few precious moments that might help the rest of his company buy dawn and the coming RAF. He spoke just once to the group, a short speech that he knew would be his last. "Lads, most of us won't get out of here, don't you know. But every moment we have left, let's not squander it. Our boys, and those tankers outside these northern windows, are relying on each one of us to hold Gerry up for as long as possible. You don't need to be a General riding a desk to know the strategic significance of this ground we hold. The entire 43rd Division could be relying on just the few of us, so let's play it that way boys, shall we? What say you we give them a bloody good show?" Knowing nods appeared all around the room, knowing what, he was uncertain. Did they understand the importance of this final mission or did they only understand that this mission would be their last? Regardless, he was proud, damn proud of all of them.

     

    Then it began, the staccato ripping of a heavy MG42- no, two MG42's- and the all too familiar sounds of bullets finding brick, mortar and flesh. A supporting SS squad had crawled from the forest and opened up less than forty meters away. Fitzpatrick's squad returned fire, but even his ten men did not have the tremendous up-close firepower of the eight Krauts crouched among the tree trunks. A quick glance to his left showed a lone Churchill VI in the rear yard of the Chateau moving to engage the machine gun emplacements. Fizzy clicked his flashlight on once and got the commander's attention. In the light beam he gave the hand signals "2" then "P." He was acknowledged with only a salute. The CO apparently knew there were two Panthers nearby, knew his iron steed was no match for one, let alone two cats, but he moved forward nonetheless, buttoning up as the hull and coaxial machine guns roared to life and a column of fire spit from the '75. A geyser of dirt erupted near the adjoining MG emplacements, and the enemy scrambled to find cover from the steel behemoth.

     

    Behind him, to the west, he heard the crack of small arms fire, then more machine guns, then finally the sickening woosh as if the furnace doors of Hell itself had been opened. A flamethrower unit had maneuvered into position and set the house alight. The living quarters were apparently going up quickly and he doubted the brave blue-eyed Lieutenant would survive.

     

    Mere moments passed, blurring together where seconds seemed like hours, minutes like eons. Then just the images seemed to remain as a war raged on around Captain "Fizzy" Fitzpatrick. His rifle fired in apparent sync with the thundering gun of the Churchill whose targets were so numerous the turret swung from left to right like a metronome. A picture of James with a hole in his neck that he could have put his fist through; James who would never pick up a deck of cards again. The distinct whistle of artillery shells landing much too close, called down by his no-name artillerymen still huddled in darkened corners. He didn't remember deciding, but next he was headed down stairs to rally some boys who had just had too much. As he passed a first floor window he saw the barrel of a German tank breach the backside corner of the chateau, the muzzle like an all-consuming maw rotating toward the Churchill's rear. The sound of grinding gears and lurching tank was heard, but Fizzy needn't stay to see the results, only one hundred meters separated the two foes, and a Panther pounces quickly. He wished he could have thanked the tanker crew, but understood they somehow knew, they knew just like his boys.

     

    More moments, the sights and sounds of war, and as each moment passed and as each man fell and died, a hero was born. Fizzy took a bullet to the side and went down, his vision and hearing blurred and became one. He saw the voices of nearby Germans barking orders, heard the sun racing toward the horizon, and accepted that soon he would be like the wind, holding aloft his RAF brethren who would stop these evil men and their machines with the coming morn.

     

    Thirty minutes is all he asked, just thirty minutes of Purpose. Thirty minutes is what was earned. And in those few moments, as the personal reflections of dying men faded like stars in the approaching dawn, their hopes thoughts and dreams scattered to join the winds. But dreams, like heroes, never die.

     

    Fizzy saw the wind, he heard the sun, but most importantly he knew, just knew, the men of Chateau Villettes had made a difference.

  9. To be a little clearer, the mac uses bmp' like the pc. No more resources like cmbo. You simply copy the new mod bmp's into the bmp folder in the data folder. Note, they then overwrite what's there, so if you may want to make copies of the textures you are replacing. I usually open up the bmp folder qand compare what I have there side by side with a few of the textures on the new mod, to determine if I want to go ahead. Some times I duplicate the whole bmp folder if say i am testing snow or grass textures and I do not like the result.

    There is no CMMOS for the Mac and the mac Mod programs for CMBO do not work with cmbb for the reason noted above. At least there no longer is a 15mb limit on the resources.

  10. Originally posted by The Commissar:

    Wow, Im suprised that CMBB got such a good review ,,, from Steve Butts!

    From Mr Butts closing comments
    Closing Comments

    Wargames have long been a niche market. While early PC gamers were often of a mind to appreciate these types of games, interest in these titles has dwindled as gaming has become more mainstream. And as publishers have become more profit-minded, this poor-selling segment of the market has been seriously neglected. But as the Talonsofts and Strategy Firsts have diversified their catalogs, there's a real opportunity for other developers and publishers to cash in on this oversight.

    Enter the sequel to Combat Mission. Not only is it one of the greatest wargames we've ever played, it also takes everything that normally makes wargames so inaccessible and throws it right out the window. A slick interface keeps you focused on tactics while the level of detail and modeling forces you to adopt realistic strategies. Add to that the comprehensive range of units and scenarios and you have a game that you won't put down for years to come.

    For those interested in a game that's more involved than the current RTS crop or one that's less tedious than the usual wargame, Barbarossa to Berlin is a perfect fit. With all the new holiday releases coming out each week, we don't always have as much time as we'd like to spend with the games that we really, really love. The upside is that I'll now be spending my Christmas break trying to find new ways to breakthrough to Berlin.

    Q.E.D.
×
×
  • Create New...