Jump to content

Kurtz

Members
  • Posts

    584
  • Joined

  • Last visited

    Never

Posts posted by Kurtz

  1. I have used the command vehicle today, suddenly it's a completely different game! smile.gif

    But the labels change between "name" [player or bot name], "mission" [e.g. "Defend" - even for enemy vehicles on the attack] and "type" [e.g. "Paladin"]

    I couldn't find any control to change this info. :confused:

    Edited because it's named "tactical display", not "command map". And 'n' change labels.

    [ April 09, 2006, 01:49 AM: Message edited by: Kurtz ]

  2. Hurricanes are very powerful against wheeled vehicles. A near miss will almost certainly give at least a mobility kill, and often more damage. It's not unusual to see a burning, but alive, vehicle rolling away from a near miss.

    But that's not really a problem.

    Availability/pricing will take care of over-use of a certain vehicle.

    Another thought that may have been mentioned before:

    The drop ships drop straight down, making them easy targets. Couldn't they "spiral" down or make some other kind of evasive manouvering during the descent?

  3. Originally posted by lucero1148:

    Regarding boot camp. I may be wrong but this is a free beta version that expires after so many months. Once that's over you won't be able to boot back to XP. When OS 10.5 Leopard comes out it is supposed to be included in the update, but then you are paying $125 for the update anyways.

    will terminate automatically without notice from Apple upon the next commercial release of the Apple Software, or September 30, 2007, whichever occurs first.
    It's free now, that's all we know. The next version of Boot Camp may have another license agreement. And this is a beta, so there should be newer versions in the future.

    Boring license agreement

  4. Originally posted by MikeyD:

    Anti-artillery electronic countermeasures.[snip] But it sounds more like protection for fixed installations, not moving forces.

    The ones I've seen were man-portable devices.

    The Russians have similar systems mounted in BTR vehicles (with huge antennas).

    The obvious counter-countermeasure to these countermeasures would be RF-homing guided shells.

  5. Originally posted by phil180:

    The comments about bots being too good at downing dropshops with ATGMs and 120mm -- I heartily agree, having watched four of my dropships being spashed in the last five minutes!

    I can live with accuracy of the bots. I thinks it's compensated somewhat by their behaviour. But the ATGMs from the base on the ice map can be really annoying. The effect is that you have drop really far away (if you haven't deployed sensor jammers) and spend a lot of time driving.

    More use of sensors and command vehicles will allow you to drop in "safe zones", right now you can find yourself dropping right in the midst of the enemy! :eek:

  6. I agree with yurch on the disruption factor of Hurricanes. They have that name for a reason. :D

    It's fairly easy (at least against bots) to just zip through them and fire a shot "from the hip". Disruption and intel at the same time. Of course, the risk of being involved in a "traffic accident" is pretty high. And I hate it when I'm on the receiving end of someone using the same tactic. :mad:

    But we are still learning the game, and adapting to the two scenarios we have. But now I see sensor jammers being used regularly, command vehicles are used too.

    A factor that currently hampers teamwork is lack of players. Sure, you can boss around the bots, but it's not as fun as coordinating plans with other humans.

    Regarding too many vehicles with big guns: this is an availability problem, not a game problem. I guess the number and types of vehicles is decided by the scenario designer. In the demo scenarios I guess all types are represented and in sufficent number so everyone can try them. It would be frustrating if you really wanted to try some Übertank and there was only one available.

    [ April 01, 2006, 10:50 PM: Message edited by: Kurtz ]

  7. Yes, it says the team commander is the only one who can call in fire missions (or something to that effect). The problem is that I never wanted a fire mission. I wanted a resupply. And I press the key to get a resupply and somehow DT thinks I've requested a fire mission.

    I haven't found any way of reproducing this issue. As I said, sometimes it works (= I get resupply), sometimes it doesn't (= I get a fire mission which I don't have authority to demand)

    The worst case scenario is if I demand resupply as team commander and bring down a fire misssion on myself! :D

  8. I think more teamwork will come when we have learned the controls. One problem is that typing commands takes away your attention from what's going on in the game and prevents you from manouvering.

    Another "problem" is that most people want to drive around in a vehicle with a big gun, not using a command vehicle to issue orders.

    But that will probably come as well.

  9. Frequently I have seen triangles indicating enemies below the horizon that disappear (the triangles) when I center my field of view on them. They are only visible from the edge of the screen halfway to the center (25% on each side).

    When centering, they disappear, only to reappear when I turn my vision away from them.

    Bug or feature? I have only noticed this on the ice map.

  10. Originally posted by makaera:

    Perhaps the points scheme should be modified in the following way: Award points for damage, not just for kill.

    Good point!

    There are situations where suicide is the only option. Sometimes you can't extract because you're too close to the defender and he will kill your drop ships every time you try.

  11. Originally posted by Netherby:

    Are you sure it is players doing this?

    Because Bots will ALWAYS suicide if they get: immobilized, run out of ammo, lose their gunner/ability to fire..

    Pretty sure as the suicide happened just as the Rigtheous Wrath from my Hurricane was in flight towards them. :D

    However, I don't see this happen as much anymore. Maybe players have stopped doing this, my post was when the beta was just released and a lot of new people were playing.

  12. I think I misunderstood the commands.

    I thought it was [key1] AND [key2] when it apparently was [key1] OR [key2].

    I thought both keys was needed. redface.gif However, I can't assigne a dual key comamnd to just one key. But I can assign both to the same key.

  13. When doing a resupply, the ammo is replenished fast, but the dropship stays attached for a long time. If you move away your ground vehicle, the dropship will stay on the ground (=sitting duck).

    Would it be possible to either slow down the ammo replenishent or give some feed back if something else is done. It would feel more reasonable if the drop ship leaves when the ammo is full.

    I'm not arguing about the time it takes, that seems reasonable and balanced, but it feels strange to have to wait while "nothing" happens. ;)

  14. Sometimes (not always), ctrl-r becomes the command for a fire mission when it should be (according to the list of commands in the game) the Resupply command.

    This has happened to me a few times (and some other who asked on the chat). Sometimes resupply (ctrl-r) works.

    I have been careful not to press the wrong button (they are close on the keyboard).

×
×
  • Create New...