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Kurtz

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Posts posted by Kurtz

  1. I thought mortar rounds had safety devices to prevent them from detonating unless they have turned downward at the top of the arc. And some form of delay between firing (acceleration) and arming to prevent them from detonating in a nearby tree.

    But perhaps that´s a post-WWII invention.

    (arming= when the internal safeties are released, (I´m not quite sure of the technical term))

  2. I think "weight of Fire" is a more interesting way to calculate firepower. (weight of projectile * rate of fire per time unit)

    But most models for calculating firepower (army manuals for example) take into account probability to hit, the weapon´s /ammunitions´s probability of malfunction and other stuff.

    Modern military training involves "putting a lot of lead in the air" during assaults. That´ll make the enemy feel sorry for themselves and not shoot back at you. Of course there is a problem with ammo supply, but there is no real alternative to firing, is there. wink.gif

  3. I was wondering if it´s possible to give direct fire support (i.e. from tanks) and have them stop firing when my assualting infantry comes close to the objective. I searched the board and realised that "friendly fire" (!!!) is a risk, but to stop firing and assault in the next turn would give the enemy a chance to recover. I encountered a FO, fired with 3 Shermans and sent a rifle plt into the woods from the flank but the tanks killed the FO and started firing in another direction before the infantry came close so I never got to know what would have happened. Maybe that´s somehing I should be happy about. wink.gif

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