Jump to content

Echo

Members
  • Posts

    574
  • Joined

  • Last visited

Posts posted by Echo

  1. I did much better as German, but didn't think to take a screenie of after action report.

    I left all my men and armor on the ridge above village. Plastered the town with arty and mortars. My Panthers knocked out all the american armor as it came over the ridge. Hammered buildings with Panthers and SP guns. Layed covering fire with MG42s and smoke, THEN sent the infantry in, with armor behind it.

    It was a route. I did lose the scout cars, but that is what they are for.

    I won as American on my first go too. Stopped the German infantry rush with 105 arty, and knocked out the Panthers and SP guns from hull down positions on my side of the map. Lost 1 M10.

  2. I just had several runs through the demo. Excellent representation of bocage fighting, you really nailed it. Grenades flying, MP44s shooting through the bush, Panzerfausts taking out armor at point blank range, and one wild assed tank crewman who jumped out with .45 and shot 2 of my men before running to the rear. I think it was George Patton.

    The best rifle in the game, American M1 Garands fire too slow. Slow is good for long shot, but at close range, you would never know they were semi-auto rifles. They should be unloading those 8 rounds as fast as they can and reloading. They fire like they are bolt action rifles.

  3. I can tell you the game play in CMSF was not better than the original CMBO.

    Shock Force had no map generator, which is needed for long term replayability. And the quick mission generator, also needed for long term replayability, was practically unusable. The generated quick missions had limited maps, and very strange force selections which made for some uninteresting, or completely unrealistic battles, which had me restarting the game more than I played it.

    The original CMBO was so good because it was like a sandbox, you could make any kind of battle on any kind of map with just a few clicks. Thats very hard to do with CMSF.

    It sounds like it may be easier to make battles with this new CMBN, but I don't like making maps, or programing the AI (which is necessary if you build a map with the SF engine). I'll be wasting a lot of time online trying to find new maps to play on.

  4. It's a shame there is no mechanism to command hull down. Steel Beasts does it easily enough, and in real time. The tanks just move toward the hill/ridge until they clear the top with 1000-2000meters LOS in front of them, measured from the gun tube.

    The same thing could be coded for this game, if they really wanted to. Like this:

    Two clicks, one to begin the hull down command movement, the other click is the spot on the other side of the hill you want to see, and the tank stops when it has moved far enough to see this position, measured from the gun tube.

    There should also be a turret down command, for safe spotting from behind a ridge without getting hit.

  5. Gas tank. (boom)

    Pretty to look at, fun to fly, but it isnt finished. Gameplay is where its lacking. And some irritating graphic freezes and stutter that make it very hard to shoot accurately. (I'm on a quad-core).

    Multiplayer is all but dead, and the canned missions are...canned.

×
×
  • Create New...