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xerxes

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Posts posted by xerxes

  1. I use MTC with a covered arc when I might encounter enemy infantry. If I'm in danger of longer range mg fire I'll use MTC with a Hide. That way when an mg opens up on them they'll stop and hide and try to break the target lock of the mg. After that I'll use an advance command to get them to the nearest cover.

    I don't think use advance as a standard movement is a good idea. The troops tend to push on even if they're getting chopped to pieces. Move is dangerous because if they take fire they start running and become more exposed.

  2. I think a detailed troop lists is a must IF it makes sense for the scenario. A commander should know what troops he has under his command. Of course, if friendly forces from a different command wander into the battlefield detailed information might not make sense.

    Enemy disposition should also be included. Downright inaccurate isn't a very good idea in my opinion unless there is a strong reason for it. Vague is generally better then misleading.

    Many players really like the "historical drivel" btw.

  3. If the firing unit isn't "facing" the target they do have to rotate to fire. MGs do this more slowly than infantry and you can use it to dash across an open space. Works even better if you move a "target" to distract the enemy first.

    Make sure you have EFOW on, you'll see the behavior of defenders not acquiring a target before it can make it across a clear patch.

  4. Infantry in heavy woods is certainly a tough nut to crack. Here's a couple of approaches.

    1. Concentrate your force against a flank in the woods position.

    2. Use suppressive fire on enemy infantry just out of LOS.

    3. Sneak forward an entire platoon. Then open up. Sneaking FTs is also very effective. Ideally you support the sneaking units by using #2 to keep the enemy from spotting the sneakers.

    4. Use small short range mortars with a double command range HQ. Sneak the HQ into LOS and then indirect fire the mortars.

    Combing all of these techniques can be very effective at dislodging infantry in woods.

  5. If you start the surprised side off in a "panic" state they'll take (depending on experience) minutes to recover. Green troops will still be "pinned" after 4 minutes and still not be spotting very well. I find this simulates surprise quite well in that the defender can't move or target his units until they get out of the panicked state. Vets recover morale very quickly so this doesn't work as well for them. Of course it really depends on what effect you're trying for in a scenario.

  6. Infantry can take out pb's from through the rear door. 75mm rounds through the door will knock it out also. What's changed is the totally unrealistic capability to knock out PBs from the front with small caliber HE. A good thing since that was rather ahistorical. PBs are now a very serious defensive fortification and make a QB attack signficantly harder then in CMBB.

  7. So if we pay more, we get the changes we want! smile.gif

    I think the cabal idea really has some serious merit. I'd think there would need to be more like 10 members in it to make sure we get to three members playing though a particular scenario in a reasonable length of time. Given a cabal made up of a diverse set of the CM population and obviously very interested in scenarios I think the bias issue would be moot. We could even exclude scenario designers from membership in the cabal (or limit the designer to half the positions or something). A member who is a friend of the scenario designer should obviously exclude themselves from rating that particular scenario.

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