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xerxes

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Posts posted by xerxes

  1. Retreat from Metemma.

    The M11 is a terror, but, it can be taken out by the ATRs and the M11 can't stop infantry very well. It simply doesn't have the ammo to put a serious hurt on the infantry.

    The Italian defender has a variety of options as to how to defend and with the tankettes has some serious counterpunching power.

    The Italian being able to place his tank to overwatch the reinforcement entry zone was an oversight on my part, I didn't think the Italians could get LOS from his setup to the reinforcement zone. I try to setup reinforcement zones specifically so this won't happen. It is always possible that an aggressive defender will still manage to get LOS to the reinforcement zone no matter how you protect it.

    I'll use scattered trees in the final published version to improve the protection of the reinforcement zone. My apologies because I understand how this really wrecked the scenario for you.

    -marc s

  2. Infantry will use handheld AT weapons on their own without any commands. You just need to be in range. Generally the infantry will only use these if they aren't under fire.

    I always rely on the TacAI to handle the infantry AT weapons, my job is to just get my squads in position to do so.

  3. I have a brand new 1.6ghz dell laptop with 512mb memory and a nVidia GeForce FX video card (latest drivers installed).

    CM runs slower on this then my 3 year old mac laptop. In particular, scrolling the editor map (editing mode) is ridiculously slow. In game I get little halts. I'm not running anything else while I run CM except Outlook express and maybe an Internet explorer window.

    Is there any way to improve performance?

    Is this the way it's supposed to be?

  4. You can regroup across impassable walls even. You can even split a squad and have the split occur across an impassable wall.

    The morale of the regrouped squad will be that of the "A" team. A "rattled" B team rejoining a normal A team will produce a normal squad. That's why it's good to scout with the B team.

  5. I had a game were my opponent entered no password. And yes, I accidently opened his file As soon as I realized it, I closed it and made sure to never look at it again.

    That said, it sure would be funny to make all his tanks "cower", his infantry charge across the open, his arty to fall off the board, etc, etc.

    This is all an elaborate deception anyways methinks. Damn double agents are everywhere.

  6. Sim trainers are really quite interesting. I don't have the research at hand, but PC flight simulators actually do a very good job of teaching people how to fly. It doesn't take long for an experience PC combat simulator player to transition quite successfully to flying real aircraft. The results were rather shocking to the training community that believed only very high fidely simulators would allow significant transfer of training to occur.

    The CM series is absolutely a simulation of WWII tactical combat. As with any simulation it's not the same as the actual role a commander has to play. The global "micromanging" that can be done at the squad level is certainly unrealistic. If you wanted to use it as a more accurate simulation, you wouldn't allow the "commander" to directly control anything out of their immediate area. All other "commands" would need to be relayed to subordinates who actually plotted them.

    The next generation CM game, that will hopefully include multiplayer would be a much BETTER simulation of WWII combat. Assuming things like FOW were specific to each player and you would start to see more realistic command structures and the miscommunications and command channel limitations arising. In a multiplayer game, the overall commander certainly needs to be a leader and not just have good tactical/strategic skills. They have to be able to motivate and control a diverse set of subordinates. But, in reality a good commander needs to possess both strategic/tactical knowledge and have good "leader" qualities.

    It will be quite interesting to see how things develop if the next generation of CM is multiplayer.

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