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xerxes

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Posts posted by xerxes

  1. For early war the Italians aren't half bad.

    Best ATR of the war.

    Best tankette, an L3 can rip infantry up

    Wasp-like flame tankette

    Hard hitting portee with a 75mm gun

    Solid general purpose 75mm field gun

    The 75mm AA is a heavy tank killer

    Later on the Italian paratrooper squads are smg armed terrors in closed terrain.

  2. In earlier desert war the portees can be very nasty. The Italian 75mm portee is a terror against the Brit tanks. The Brit 2 lb can terrorize the Italian tanks.

    The keys to using them are:

    1. Keyhole, keyhole, keyhole. Since mgs are deadly to the portee, you have to avoid those like the plague. A portee with a wide field of fire is a burning portee.

    2. Keep good range (at least 300m, preferably longer). If you're chucking HE from the portee stand even further back.

    3. Once your portee has engaged you have to get out of that area before mgs/mortars can strike at you.

    4. Crews, yes I mean crews, can kill a Portee from close range.

    5. Portees with HE can put a serious hurt on infantry.

    6. Try to stay on the roads, clear can be navigated slowly but rocky terrain is terrible.

  3. Panthers frontally armor is nasty, you have to manuever to get those side shots on them. The Shermies smoke can be used to blind that critical panther for the minute it takes to move on a flank. Area firing HE near the Nashorn will give it fits. The sherms have plenty of HE so staying just out of LOS of the Nash and hurling HE will get him moving out of the way.

    good luck!

  4. HE fired directly underneath tanks will cause them all kinds of problems. If they're unubuttoned you have a good chance of wacking the TC. Immobilizing and gun damage are also going to occur. After immobilization you can often get an abandon. The larger the HE the more effective, the weaker the side/rear armor, the more effective.

  5. A good number of players fire arty rather speculatively, they really don't have a confirmed target. The other mistake is to penny packet the artillery. Arty should be used in mass against confirmed targets. Overtargeting with multiple FOs is extremely effective. When you hit with the arty you want to shatter the enemy formation, not just disrupt it.

  6. No, I'm not biased, I'm not sure how you would come to that conclusion. If you'd played two scenarios by a designer that had fundamentally the same design flaw (or feature) the odds are that a third scenario would exhibit the same design flaw. It's simply statistics. From my experience a number of scenario designers have certain tendancies that manifest themselves in their designs. Not really all that surprising.

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