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xerxes

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Posts posted by xerxes

  1. Your wrong Peter. smile.gif

    Look at it this way. The north koreans are advancing towards women, food, money, high speed Internet, cold beer and hot kim chi.

    The south doesn't stand a chance unless they strategically pull back and wait for their decadent culture to assimilate the attacking hordes.

  2. If you want to look at the data on what types of items are being exported/imported between china and the us, here's a good link.

    http://www.oecd.org/document/8/0,2340,en_2825_293564_35833096_1_1_1_1,00.html

    If you look at the items, Chinese exports for the most part have ready substitutes. Chinese imports, if you assume the west doesn't splinter, are highly vulnerable. More and more Chinese imports are coming from east asia. Depending on how those fall out, the Chinese economy could be really hurting.

    It's not just the gross dollar amount of imports/exports that is relevant, it's replaceability with alternate suppliers that's critical.

  3. It would be great if a designer could create a custom "player-pick" scenario. What I mean is there's a custom map, briefing, setup areas, reinforcements, etc, but all or some portion of the force can be player picked. It would be really, really nice to be able to individually exclude certain units from being picked.

    That way you could create a good semi-historic scenario and have some player unit picking too.

  4. Heh, the slope on the armor was probably pretty well nullified by the zook shooting DOWN at the armor. CM calculates the angle (vertical and horzontal planes) between the firer and the target to find armor slope.

    That's why you generally want your armor/AT guns firing down at the enemy, not up. In extreme cases firing uphill at already heavily sloped armor makes the target pretty much invulnerable.

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