How will CM handle the limits of the battefield? Can we expect a 'dunk' sound when a unit hits the edge of the playmap?
also, there is a 'stealth'....right? Are there silenced pistols? How far can a special forces team recce the area and avoid combat and, if they are discovered, how silently can they extract themselves?
I'm already starting to consider tactics and get the impression intelligence is going to be pretty important.
Cheers
Tony