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tgra

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    Warwick, UK
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  1. I am using Netscape but it's been fine in the past. I'm linking from your COMBAT MISSION HQ link from your posts and arrive at... http://combathq.thegamers.net/ Instead of the funky page with POTD etc I get one yellow line with... News Articles Forums Game_Depots etc I'll try IE but if anybody can think what I doind stupid I'll officially announce myself a muppet. Cheers Tony
  2. I can't seem to get to the Combat Mission HQ to download MadMatt's Mod. Can it be sent directly to me or is there somewhere else I can get it? Cheers Tony
  3. This isn't a 'scale' issue is it? If it's not already on 'real' scale perhaps there's a gap between the houses?
  4. I'm actually looking forward to it. I'm not that fussed about historical accuracy and WWII XCOM sounds good to me. As long as it doesn't turn out like 101st Airborne... Cheers Tony
  5. I emailed a new UK magazine called PC Strategy Games (http://www.pcstrategygames.co.uk/) suggesting they contact BTS or check-out the WEB site and haven't received anything back yet. The magazine is pretty good, dedicated to strategy games (the definition of which they admit they stretch) and would be ideal for CM. Althought the BETA demo was good I wouldn't release that version on a cover-disk (I'm sure BTS are well aware anyway). Cheers Tony
  6. It's not the 'jerking' when taking casualties but the complete resurrected back somersault when rewinding the playback by 10 seconds at a point where somebody has 'disappeared'.I'm pretty certain it's caused by the jerking but it's a full 360. Please somebody else have seen it.
  7. Bit of a light-hearted question. Are the death throe back-flips still in the game. If not then I'll miss the jolly little acrobats when rewinding. If they're still in.. can we have an elite squad of circus performers. One could juggle hand grenades before lobbing them neatly into the back of a half-track. One could be a fire-eater who's impermeable to the flame-throwers. One could have a clown car bouncing around until he's close enough to squirt the gunner in the eye with a plastic flower or mistakenly whacking somebody on the head with a plank. I had a look around and couldn't find anybody who's mentioned the somersaulting. Cheers Tony P.S errr... I hope everybody else has noticed or I'm going to look extremely stupid.
  8. I checked last night and there does seem to be directional sound in the demo but things tend to hot up very quickly which adds to the noise confusion. I was probably expecting too much as BTS have already said they're pushing the available sound channels to the max. Thanks everybody for checking it out. Tony
  9. Thanks Fionn, I actually used the speakers for weeks thinking 'bloody hell, this is an improvement over the Amiga' until I realised I hadn't even turned surround sound on. I'm pretty sure everything is set-up OK and the speakers are well positioned. Replaying games like Driver and Rally Championship have the desired 3D effect. Maybe the amount of simultaneous sounds in the demo as engagement is pretty universal is making it hard to pick out individual sounds and directions. I'll try it again setting up an MG behind me and shooting at something non-descript and see what happens. Cheers Tony
  10. Hi BTS, Some time ago I posted whether CM would use my super-duper surround sound enviromental speaker system. From playing the demo the sounds are already absolutely amazing but I'm not getting a 3d effect (i.e. placing my camera in the middle of a barrage and hearing shells explode behind me). At the time I first asked it wasn't sure whether 3D sounds were in but it was being worked on. Any new on this? Any of the Beta testers noticed a change in the sound effects from the available demo to the level of code they now have? Happy New Year to everybody Cheers Tony P.s. My reason for wanting the game ASAP (apart from I can't wait to play it)... My Missus keeps nagging me when the game with 'her name' is going to be available. No answer needed just wanted to let you know the hassle I'm getting and that even people who won't be playing the game are waiting on tenterhooks.
  11. Reminds me of the best response to the 100's of letters of complaint to the BBC and newspapers after 'Tumbledown' showed squaddies behaving badly... "Who do you think we send to wars? Nigels???" (no offense meant to any Nigels). If it doesn't make sense then a 'Nigel' is a more 'refined' member of the British (or more likely English) public.
  12. Hi JonS, Not moving tanks within 100m of buildings before they have been checked is my SOP and, unless there was no infantry available, MUST have been SOP during WWII... surely!!??!! The possibility of anti-tank doesn't make me change tactics.
  13. Yep.. without much need for debate I agree. The MGs have proved themselves pretty deadly on both sides. Perhaps it's the AI tending to make a silly error by moving armour too close to buildings without checking them out (even when Infantry is available). I'm just trying to think of why I'm more effective at anti-tank tactics than the AI when I am a pretty inexperienced wargamer.
  14. I'm beginning to think that Bazookas for the AI are a waste of time. I'm not going to be stupid enough to move armour within 100M of a house without checking it out first although it seems the AI is a bit more open to doing this. Just when I thought they were useless I was watching a 60 seconder and heard the 'donk' sound. "Bollocks" I thought "what was that?" It seems my Sherman had run straight into a bloke with a Panzerfaust hidden in a hollow.My infantry team had missed him (them) as they were concentrating on an MG. However, in about 10 plays (OK I know FOW is lost after the first play) I have only lost one tank to hand-held weapons. Is this normal? Is this historically correct? Some people have said that MG fire is not as effective as they thought. Perhaps this is why I can lead with infantry so often and then bring in the heavy-stuff.
  15. You should get an emailed reply with all the details for you to check.
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