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Zamo

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Everything posted by Zamo

  1. Please, please do Pacific Combat Mission. I can't believe I waded this far down this thread and nobody mentioned the two battles I would most like to see modeled: Wake Island and Pelileu. These two magnificent ordeals capture the best of what men can do under pressure. Anybody here ever read Hunts "Coral Comes High"? Imagine modeling "The Point" with a CM engine? God, I get goosebumps thinking about it. Scorpions in a bottle. Europe is for weenies. Anybody can play armchair Patton anyday, but how about his equally flamboyant cousin, "Chesty" Puller? Give me an '03 springfield and some yellow leggings. Maybe an M2 light tank and a couple John Basilones...Man, the game SCREAMS of "classic". And to anybody who thinks it would be one sided, do some reading. "Enemy on island, issue in doubt" What about the Philipines? Manchuria? New Britain and New Guinny? Wow! Suddenly I'm not at all looking forward to CM... I'd totally chuck N. Afrika and Italia for a chance to see-saw across the Pacific. Maybe it's just a Marine thing. You dogface's probably wouldn't understand... Semper Fi! Zamo
  2. I gotta agree wholeheartedly with the Ginches around here. No new demo! Any resources directed towards releasing another scenerio would detract from work on the final product. The demo is great as is. It has done exactly what it was meant to do. Why waste the effort when it could be spent getting ME the released game even one hour earlier...and I after all, am the one who really counts! Merry Christmas! Zamo
  3. CrapGame, You seem to have hit it on the head. The Sherman is a weak tank. The Sherman was at best, marginal. It's total weight was dictated not by tactical concerns but by dockside crane capacity. So armor was marginal by mid-war standards. Nonetheless, it was a good tank, not a great tank, but a good tank. It's all a matter of how it's employed. You mentioned that your tanks advanced in a "Diamond" formation. When I played that scenario, I paid no attention to any formation at all. I sent three tanks (including the plus) to the left and two to the right of the road. My two tanks on the right got nailed by the Stug's as soon as the got to the edge of the woods at the top of the hill: Blam, Blam. I suspect this is exactly where you got drilled. However, my heavy section raced at speed for hull down positions at the base of the ridge on the other side town (where the Stug's where). Then I had them creep up and zap all three Stugs quicker than greased lightening from hull down positions. End of Stugs. The problem I had was in the heavy woods just to the left of the Stugs. There is a victory point there and I had a reinforced platoon assault it and the siezed it but were counter-attacked and eventually were wipped out. I ended up barely holding my position and commited my reserve infantry platoon who vanquished the fell foe and enabled us to gloriously triumph and decimate the Hun completely.
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