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Conscript Bagger

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Posts posted by Conscript Bagger

  1. So I'm heading over to a friend's house for a boardgame tonight, and thought I'd bring the laptop for a little CM demonstration. What scenarios do you recommend for a good newbie experience? I want something that features English-speaking attackers, since attacking is better vs. AI and I want him to be able to understand the cries of his troops. ;) Oh yeah, something on the smallish side would be good for manageability and time considerations.

    I'm thinking of getting the Chance Encounter and Riesberg scenarios for CMAK, since I have fond memories of playing these scenarios in the CMBO demo--but there may be better ones for CMAK. Your thoughts?

  2. So as not to hijack the M10 thread, I'm putting this here.

    Originally posted by CombinedArms:

    I'm not sure about the historicity of mixing M10s and Hellcats. I'm sure they both were used in the antitank battalions, but whether together or not, I don't know. BTW, the tactics described above won't work for the Hellcat. Even at 1000m, that front is too porous to sustain a hit from almost anything.

    Just found this info on my hard drive - I posted it here before the Great Forum Purge, etc.; maybe folks who didn't see it then will find it useful now. AARs often don't say what type of TD was in action, just the unit, and the CM-level tactics for M10s, M18s, M36s, and 76mm towed guns can be pretty different, so it's nice to know which weapon to put into a scenario.

    Only one type of TD is listed for each unit, except when they converted to a new type. I imagine some of the M18/36 units were upgraded from towed 76s or M10s, but the author of this information (forgotten by me :( ) didn't know it.

    There were fifty-two TD Bn's in the ETO on 1 January 1945:

    Self-Propelled

    601st (M36, also served in Tunisia, Sicily, and Italy with M3 and M10)

    602nd (M18)

    603rd (M18)

    607th (M36)

    609th (M18)

    610th (M36)

    611th ?????

    612th (M18)

    628th (M36)

    629th (M10)

    630th (7/44 - M18) (sometime pre-1/45 - M36)

    631st (M10)

    634th (M10)

    635th (M10)

    636th (M10, also served in Tunisia and Italy)

    638th (M18)

    643rd (M18)

    644th (M10)

    645th (M36, also served in Italy with M10)

    654th (M36)

    691st (M36)

    701st (M10)

    702nd (M36)

    703rd (M36)

    704th (M18)

    705th (M18)

    771st (M36)

    773rd (M36)

    774th (M36)

    776th (11/42 - M10 in Tunisia and Italy) (9/44 - M36)

    803rd (M36)

    808th (M36)

    809th (M36)

    811th (M18)

    813th (M36, also served in Tunisia and Sicily with M3 and M10)

    814th (8/44 - M10) (11/44 - M36)

    818th (M36)

    821st (M10)

    823rd (M10)

    827th Colored (M18)

    893rd (M10)

    899th (M36, also served in Tunisia with M10)

    Towed (changes to SP are sometime post-1/45)

    614th Colored (T)

    692nd (T) (?? - M10)

    772nd (T)

    801st (T) (?? - M18) referred to as SP 1/5/45

    802nd (T) (?? - M10)

    807th (T) referred to as SP 1/20 - 2/25/45

    817th (T) (?? - M18) referred to as T 2/22/45

    820th (T) (?? - M18)

    822nd (T) (?? - M18)

    824th (T) (?? - M18)

    825th (T) (?? - M10)

  3. I don't think adding pauses will delay firing, just movement. For the small mortars at least, it takes several rounds to have any effect, so single shots aren't too useful, especially since the first few usually fall short or long. Same for smoke.

    Bigger guns tend to have bigger ammo loads, and the Area Fire order (IIRC) slows the rate of fire a bit so you don't blow through HE as quickly. Still, I agree that you can run out distressingly quickly with a Stug or whatever... you really have to pick your targets sometimes.

  4. In CMBO I had a daisy-chain blocking a road on the reverse slope of a 5m elevation change. An AI halftrack came cruising along, crested the slope, and ran over the mine (KO'd). Either he didn't see it in time to stop, or the AI knew it was there and ordered him across anyway (that same game saw many other AI vehicles purposely driving through a standard AT minefield even after its discovery by previous vehicles). It would be interesting to test and find out for sure.

  5. This excerpt from the Army's 1945 Handbook on German Military Forces is from Moon's site:

    When the Germans decide to construct defensive positions on terrain divided by a stream, they organize bridgeheads on the bank on the hostile side where the terrain facilitates crossings. Where the river forms a re-entrant bend into enemy-held terrain, a second position is constructed at the base of the bend. On narrow rivers and creeks, the entire German main line of resistance is on the hostile side of the river, and the stream becomes the tank obstacle of the position. (See antimechanized defense.) When the friendly side of the river consists of swampland, it is used as an obstacle, and the hostile bank is not included in the defense system.
  6. Immobile and gun damage last all scenario long. In ops you might get them back later.

    Rotten luck with those Panthers. No less a personage than BFC-Steve once said something along the lines of he'd rather have 3 PzIVs than 2 Panthers, and a lot of CM players would agree--but then, sometimes you just want to use Panthers, eh?

  7. Originally posted by Sergei:

    </font><blockquote>quote:</font><hr />Originally posted by MikeyD:

    A small annoying tactical problem is the ease with which the driver could impale the tank into the terrain while decending a slope or approaching a rise!

    Shows just how little you know! Jpz IV/70 was specifically designed so that it could use its gun to swing itself across steep-banked streams, with a bit of spin the driver could make it land on its tracks. Unfortunately, sometimes the gun got stuck in the mud bottom and the Jagdpanzer would be an easy target for Allied gunners, as it would be showing its weak top or underside to them. This is where the name "Guderian's duck" came from (because it was there like a sitting duck). </font>
  8. Runyan: do you have problems with sighting using your terrain? A single forest tile often doesn't block LOS at the same level. Since you raise the elevation, that'll be great for blocking ground level LOS, but I'm wondering if you get elevated units sighting across multiple hedgerows.

  9. Originally posted by MikeyD:

    I'm surprised nobody's mentioned the often discussed "turret more easily penetrated than the hull" problem (I think with the PzIV?) that , in the opinion of some, make going for hull-down unwise because it increases the chance of a fatal turret shot, as opposed to receiving a non-penetrating hull strike.

    From Jade's initial post:

    "It's important to know, because when you _do_ get hit, it's the turrent for sure... which is thin (usually!)."

    From Omi's post (#3):

    "But as you mentioned, if the tank does get hit, it will be on the turret. It's up to you check your tank's armor and dedice what's best in the circumstances."

    Can I have some of the grass mod you're using? :D

  10. Originally posted by Siege:

    Of course you all have missed the other fun factor of the PIAT. Aim it down and the round falls out! From what I have read, the actual projectile was such a loose fit in the trough that they issued them with thin straps that went across the muzzle to hold the thing in place until firing.

    I've seen this assertion a lot too, but there's contradictory info out there... consider the loading instructions from 6th Airborne (emphasis added):

    Ascertain that the projector is cocked. With the right hand grip the projectile lightly by the tail drum and tail tube, with bomb head pointing forward and downward. Place the bomb head in the centre of the projectile support and push the nose of the bomb under the front ring of the support. Slide the bomb forward until the tail can be lowered. Keeping the loading clip against the front end cap of the projector, engage the loading clip behind the projectile guide plates. Release the grip on the bomb and, with the palm of the hand, press down until the tail drum rests in the support, thus bringing the tail tube in line with the spigot guide tube.

    and this bit (from here):

    With the rod retracted, you set the bomb in the flanges on either side of the hole. The base of the bomb is flared to fit these flanges and hold tight. The flanges served to hold it in place and align the tail for the rod. Holding in place was important when you were above your target, such as during the city fighting for Arnhem Bridge during Operation Market-Garden.
    Edit to add: Maybe there was an early version without the guide plates?
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