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Oddball_E8

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Posts posted by Oddball_E8

  1. Any unit that exits the map in an operation NEVER returns... its in the manual guys...

    and some operations require you to advance either the entire map or some % of the map fx70%... the other type is destroy wich means the attacker must not recieve more than a certain number of casualties in comparrison to the defender. fx a 10 to one ratio woul mean you could lose 10 times more than him... but once you have advanced the distance (advance/assault) or recieved too many casualties (destroy) the game is over... no matter what turn youre in...

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    Wof, wof, wof, wof... Thats my other dog imitation.

  2. <BLOCKQUOTE>quote:</font><HR>Originally posted by Olle Petersson:

    ... not to mention that this particular camo resembles the one currently used by the Swedish army for their vehicles. biggrin.gif

    Cheers

    Olle<HR></BLOCKQUOTE>

    hmmm... it does kinda, doesnt it old buddy? biggrin.gif

    I hope you remove the damed annoying star tiger??? I know a lot of brit vehicles had the star, but i cant help but feeling its wrong on anything but americans

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    Wof, wof, wof, wof... Thats my other dog imitation.

  3. <BLOCKQUOTE>quote:</font><HR>Originally posted by Shatter50:

    Oddball G thanks for the info. Yes I too understand how the volume control works but at the same setting the demo is 3 times as loud.

    Your a quick one biggrin.gif<HR></BLOCKQUOTE>

    Uuuh... it was a serious question... i ment to ask if you could change the volume IN the game... cos i think the ambience is too loud sometimes...

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    Wof, wof, wof, wof... Thats my other dog imitation.

  4. I live in sweden (u know... north of "europe" wink.gif) and i have never seen that colour of grass before... not counting the patches that people have peed on...

    dont get me wrong... It looks amazing, but it just aint right.

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    Wof, wof, wof, wof... Thats my other dog imitation.

  5. Looks like everyone missed my suggestion as i have not seen any referance to it (good or bad)

    so... here it is again:

    <BLOCKQUOTE>quote:</font><HR>Originally posted by Oddball_E8:

    Why not have an abstract cost for everything in the game and then just add them together to make the costs for units...

    fx (not using any real cost suggestion here) 1 point per man, 2 points for .50 cal MG and 0.5 points per 5 ammo and a base cost for a vehicle based on armor and speed.

    so a jeep w/o mg would have a cost for just armor(nil), speed and crew. while the MG jeep would have the same price plus 1 crew, 1 .50cal and 5x5 ammo.

    that would work overall... i think

    then again i have been known to make mistakes... from time to time.

    <HR></BLOCKQUOTE>

    And then you could add any kind of rarity modification if you wanted to...

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    Wof, wof, wof, wof... Thats my other dog imitation.

    [This message has been edited by Oddball_E8 (edited 09-30-2000).]

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