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Cougar_DK

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Posts posted by Cougar_DK

  1. Slightly off topic, but Supreme Commander has some REALLY big maps (81kmx81km) and weapons that can fire a lot longer than 1-2 kms. So it can be done in a RTS.

    We don't need such big maps for TOW though, it would take some time for the inf. to walk that long ;)

  2. Here is my findings using this pc:

    AMD Athlon 64 X2 / 4400+ 2.2 GHz

    GeForce 8800 GTS OC2 / 640MB / PCI-E / 580 / 1700

    2 x Kingston 1024 MB DDR RAM 3200 (Mhz 400)

    Creative Sound Blaster X-Fi

    My DxDiag file: DxDiag.txt

    I use Fraps version 2.8.2 6488 and reads the result in my G15 LCD display, i.e. no FPS counter on screen.

    Enabling or disabling EAX didn't show any difference. All this tests is taken with EAX on.

    I selected the single battle "Whirlwind" as my benchmark mission and it took about 45secs to load each time. Selected the default settings in the mission.

    When the mission started I used the mousewheel to get to the ground and gave it one notch up, i.e. one step above ground. I then moved the camera a little to left for getting a better picture. of all the units.

    First measure point is right behind the rearmost soldier, i.e. he is in the left side of the screen. Example: FPS_Point_01.jpg

    Next measure point is behind the 2. M24 TD:

    FPS_Point_02.jpg

    And the last is in front of them all, making sure the M5 is out of the picture:

    FPS_Point_03.jpg

    Ok, thats the points then I will go through enabling/disabling "Use one CPU" inside game vs. setting the affinity my self as of the first post.

    And then use two screen resolutions, the lowest at 1024x768x60hz and my screens default resolution at 1680x1050x60hz.

    And then all this for the three different in-game graphic settings: low, medium and high.

    Legend for the chart:

    - 1, 2 and 3 is the measure points

    - x / y. X is with the Use one Cpu enabled ingame and Y is "Use one Cpu disabled" ingame but affinity sat for tow.exe to CPU0.

    - Line 1 is FPS in the setup fase

    - Line 2 is FPS in the real time game

    Results:

    TOW_FPS_Results_New.png

    The above is the updated test. The "old" test results can be seen here: Old Results

    [ April 28, 2007, 07:35 AM: Message edited by: Cougar_DK ]

  3. I have started making some small inf skirmish MP missions. Nothing to talk about right now.

    This is mostly for gaming with a friend which plays the same way as I, i.e. we agrees what will be our objectives and when one of us call it a day. So no fancy trigger programming here.

    And besides that, it looks like the missions is plain XML files, so I think it could be possible to make a random MP mission generator.... Just a thought.

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