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Boris Balaban

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Posts posted by Boris Balaban

  1. No, is something unusual happening with them?

    Yes on my desk top with Win 7 64bit.

    Zepplins fly a long, long distant (10 turns out and 10 turns back) most realistic. Planes fly short distants (that I like, both of them) :)

    Assembly chains, land, sea and air. :)

    On my lap top Windows 7 32 bit same old game. Zep fly short, planes fly further and no assembly chains :(

  2. Brit for the land recourses how about creating an ENG that would move over the recourse and work on it to increase the number.

    Example:

    The Iron number is 3 and you move the ENG over it and tell it to improve recourses on it and in (say) 10 turns it increases to 4. If the number is 9 and to increase it to 10 it may take 20 turns.

    There should also be a cap, say 12 no higher.

    Another unit to create is a Mech Inf? New tech to venture into to have fast moving (parachute level Inf) moving as fast as tanks or a little faster?

    :D:D:D

  3. I think what's going on is that when you copy and paste, it remembers the formatting and tries to maintain the formatting inside the browser window. I'd bet that if you pasted into notepad, and then copied from notepad and pasted into the edit window that it would clear up the formatting stuff. (I sometimes use notepad as a way to strip out text formatting information.)

    I am too old for this :P

    Thanks.

  4. I am working with "bugwar".

    I think it was an understanding on what to expect with the files being generated and were they go.

    Why does this keep happening when I use WORD to write my comment and paste it hear and then I have to deleat the [and whats in between]:(

    :mad::mad::mad:

    What am I doing wrong?

  5. Out of curiosity, does it crash after one of the AI players are eliminated? There was a bug in the last version that caused the game to crash after one AI has been defeated and there are other AIs still in the game.

    Last nights game it is as you ask. The French were defeated.

    But before I do not think so :confused:

  6. Heh... well, we don't open preorders until the game is pretty much ready to sell. Generally only production stuff is left to do. Preorders are also becoming a less important part of our business model since so many people opt for the download only option, which means there is no incentive to preorder for the majority of customers. Which makes the 1st week of sales proportionally more "interesting" :)

    Steve

    I guess I am an "odd ball" (Kellys Heroes), I prefer to have a hard copy.:eek:

  7. How about letting infantry dig for recourses?

    I tried to play a game with limited resources and limited cities and I collapsed because I could not supply oil and food.

    My suggestion is that infantry would dig for one of the following, oil, iron, gold or create food? This should take some turns to do and you would not always find it like a point value from 0 to 5 (even 5 is high).

  8. Well, in my most current game, I am in an arms race with Mao that I likely cannot win, because the bugger apparently has a production bonus, and his massive food shortage, as indicated by the trade screen, isn't hampering him one bit (or causing his cities to shrink). He currently has a massive stack of ships (6 battlewagons and a bunch of other stuff)-I tried to engage it with a stack of my own which I thought was only slightly inferior, only to see my entire task force wiped out in a single turn, with only a few of his ships lost. My planes are worthless-occasionally they'll get a single hit, but most of the time they are shot down.

    Bombers and nuks and your own BBs also get him close to your ART or get them close to him.

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