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hoolaman

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Posts posted by hoolaman

  1. WHEN I HEAR THE WORD SLOW, IT DRIVES ME CRAZY.

    Yes, to most of what has been said before, but it does not need to be slow.

    I agree with that especially when playing a human. Inertia, initiative and the occasional gamey flag rush are as important to winning as they were in reality.

    I think whatever speed you travel, keeping a strong overwatch to get immediate fire superiority is the key. You can also try to get the fire superiority initiative by speculatively shooting HE at every bush, barn and house that could possibly hold a few Germans.

    And what JonS said, keep a fresh reserve for when your initial advance goes badly (or well).

  2. Depends on the ammunition being fired. APCBC should indeed be very accurate. APDS ,on the other hand, should be lucky to hit the broad side of a barn at 1000m.

    Someone posted a while back some WWII era test-range data where a smaller calibre (57mm?) APDS test failed to hit the target. At all. On a test range! It was theorised that the ammo was a bad batch.

    There is definitely enough evidence to support a reasonable failure rate with APDS, but my understanding is that a bad shell would be a spectacular failure like a dud ATGM curling away, but a good shell should be dead straght.

    What proportion of duds vs winners? I don't know where to start with that one.

  3. http://www.battlefront.com/community/showpost.php?p=1337408&postcount=35

    It's definitely in there, in some form.

    I'm totally fine with it, but wouldn't mind a more thorough explanation of how it works, how long the delay is, etc.

    I don't know what moon is playing at there, but there has never been such a feature in the game. Only when another unit is selected will spotted enemies not be shown. It's hard enough getting the right info without bfc injecting misinformation into the mix.

  4. Google Street view doesn't help one bit. The landscape has totally changed there. Also, many of the pictures were taken in autumn or winter.

    Really, the only thing are roads and sometimes settlements. In rare instances you can guess or see were the bocage was in the past.

    I don't agree at all. I also found the same spot and while the winter vegetation doesn't help, it is pretty easy to see the patches that are still in something like their original condition.

    Just to the east and south there are a lot more intact hedgerows too.

    If you can see in some places where the bocage is the same as it appears on the 1946 photos, just extend it to the other bits that look like that.

  5. Interestingly there are news stories breaking quoting state media about a terrorist attack in Aleppo. Except they all seem to use patronizing quotation marks, "terrorist attack" in Syria, implying that there is no such thing as a terrorist in Syria, only innocent civilians and evil government murderers.

    Whoever is running the propaganda agenda here is doing a very good job.

  6. It is pretty clear that the regime is fighting some kind of organized and reasonably well armed force, not just shelling civilians for fun, which actually lends some credence to Assad's propaganda and is at odds with ALL the media coverage I have seen so far.

    Brewing up T-72's aren't happening by rocks and molotovs, and one of those BMPs had taken some large calibre cannon fire by the looks.

    I'm a little uncomfortable with backing a shadowy force of militiamen, Libya is currently proving that replacing one strongman with 50 warlords is not necessarily an improvement.

  7. To be honest my one outstanding moment with this was a bit of disappointment really.

    I was playing against the AI and my ambush worked. Great. Except the AI didn't seem to see the bodies (I assume it doesn't) and kept sending the rest of the platoon to the same spot in the lane. There were about 30 bodies in front of the MG in the end. IRL I'm sure they would have tried something different. Felt like an empty victory.

    Not sure if that could ever be addressed. Get the AI to avoid an AS if it has dead friendlies in it? Anyone know how the AI is supposed to behave in such circumstances?

    By far the #1 problem with the game experience IMO. The AI is on rails like little ducks in a shooting gallery.

  8. So, if I understand you correctly, the fact that I have the CD and the downloaded EXE file saved to a thumb drive is really irrelevant. Since I have installed once, I have three activations left at this time. I assume that by "activation" you mean that the software will accept the license key that you e-mailed me three more times.

    So, if I decide to reformat my hard drive and reinstall Windows, as I do on occasion, it *will not* matter whether or not I uninstall CMBN before reformatting. After reformatting, when I enter the license key again, it will use up another activation, leaving me with two.

    Yes what is on the CD is no different to what you download, or what you have on your thumb drive. You could install from any of these media onto 100 computers but only an activated copy will work.

    If your hardware was the same, I'd imagine there would be some files or settings that you could backup and the DRM would still "pass" the system as being the same when it checked whatever it checks. That is a real WAG though.

  9. Just a guess but I think you might be seeing the "global" view because your 1st Squad is panicked and out of your control. EDIT: Actually that must be the case because there is no way the squad could have full icon full ID spotting of the German units, they would only have ? icons at best if the spotting info was sent to them.

    As for how the panic propagates to the other unit, that is a known issue with the way global morale works, which does not follow C2 and is instantly known like some kind of disturbance in the force.

  10. What I think would be handy is target HIGH and target LOW. Low would be pretty much what we have now, but high might target and los trace to the same height as your unit, allowing you to clear obstacles and see if you can see the "space above" a tile.

    If you actually target with these options you could have grazing fire parallel to the ground and even maybe target high or low zones on AFVs. You could also fire blind into smoke by targeting a tile closer to your unit.

  11. I think it is suppposed to work like that, but the action spot system seems to make it a lot less clear and simple than the old CMx1 LOS line.

    I suspect that it might actually be the closest crestline near the trees right next to the tank that is the problem rather than anything down in the field.

    Probably most of us understand how the current system work, Hoolaman. The problem is that (in his instance at least) it's silly. It leads to much frustration to the player.

    Yes I'm sure most do know, but I bet many newer players don't.

    The reason I mentioned it is that it doesn't matter at all where the 3D model of the tank commanders head is, it only matters where the LOS line is traced from. Given that it is the same height for all tanks, there are cases where a tank can have a fair bit of the turret sticking out visually, but no LOS granted by the system.

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