Jump to content

Kwazydog

Members
  • Posts

    1,547
  • Joined

  • Last visited

Posts posted by Kwazydog

  1. I noticed something similar some time back and asked Charles what might be happening.

    The PIAT is a spring loaded weaping, and from what Ive read it required quite a bit of force to get the spring into place. Apparently from time to time this spring used to get jammed, and it took some time to free it up. This is modelled in CM, and my guess is that this is what you were seeing when the above happened smile.gif

    Dan

  2. Thomm, just a quick reply as Ive got to get back to modelling smile.gif

    Firstly, I think Steve mentioned a while back that we may be going to put in a soldier of extra detail for close up shots. I am not 100% sure that is still the case as we certainally have our plates more than full, but I will remind the guys of the idea smile.gif

    The second idea would be great, but I think it will probably have to wait until the rewrite (Charles has a lot to tackle as is smile.gif). We are adding more polygons into CM2 vehicles though, so you should see extra detail that you havnt before. I recently finished up the Panthers series for instance and managed to get detail in there such as the rounded inserts on the rear of the turret where the side armour meets the rear, the lip where the front armour plate meets the top, the ball MG, a reasonably detailed exhasust system, brackets for the side skirts and a quite detailed cupola smile.gif

    Dan

  3. Litchy, three things to keep in mind smile.gif

    Firstly, CM2 will use the CM1 graphics engine as a basis for that in CM2. This means that we wont be able to make any radical changes to the look of the game (probably what you are noticing) *but* Charles has hinted that there will be enhancements down the track. These will happen, as long as they dont take time away from gameplay coding. For instance, in the gamespot preview I am pretty sure Charles metnioned that new muzzle blasts were being looked at.

    Secondly, this is basically an alpha. All vehicles the you have seen screen shots off have changed since the shots were taken, with many of them being rushed along just for the shots smile.gif Remember, things will change.

    And lastly, I am only one man smile.gif It look like there will be near 300 vehicle in CM2 and if I spend a week on each texture as I would *love* to be able to do, you wouldnt be recieving the game until 2005, hehe.

    Dont forget that we will be rewriting the engine in the future to take advantage of the latest in graphics and hardware available at that time. This is when you will see a very different game visually, but I can assure you that CM2 already have game play features in action (I think Steve mentioned extreme Fog of War?) that is going to make it very cool smile.gif

    Dan

  4. <BLOCKQUOTE>quote:</font><HR>Originally posted by The Commissar:

    The things under the tanker's portrait are the tank's radio status and whether it is buttoned or not.

    <HR></BLOCKQUOTE>

    Almost Right Commissar smile.gif

    The little hatch type graphic actually represents wether the tank had a commanders copula or not, which will alter the tanks spotting abilities, especially over longer distances. At least, I am pretty sure that is correct smile.gif

    Dan

  5. About the colour bars smile.gif

    The colour represents armour thickness in certain areas. The good part is that even a small change will result in a different colour, so you can click on different models of the T-34 and see minor armour differences as you progress through the series. Also, gun penetration will be coloured accordingly in the weapon charts (I *think*).

    This should really help newbies to WW2 armour see the difference between a BT-5 and a KV-I, as well as helping the vets see the differences between a PZ-IVG and a PZ-IVH.

    Glad you like the shots guys smile.gif

    Dan

  6. Yup, you guys have got it right. smile.gif

    The colour represents armour thickness in certain areas. The good part is that even a small change will result in a different colour, so you can click on different models of the T-34 and see minor armour differences as you progress through the series. Also, gun penetration will be coloured accordingly in the weapon charts (I *think*).

    This should really help newbies to WW2 armour see the difference between a BT-5 and a KV-I, as well as helping the vets see the differences between a PZ-IVG and a PZ-IVH. smile.gif

    Dan

  7. Yup, youve got it there Ryan smile.gif I think that you estimate about many CM fans not using mods wouldnt be far from correct, and we want to give those guys a visual treat straight off of the CD.

    We will certainally be giving gamers a level of detail much higher than seen in CM1, but we also have to keep things realistic. I am aiming to get about two textures completed a day at the moment. If I could take a week per texture I would love too, but you guys probably wouldnt see CM2 until about 2005 smile.gif

    Dan

  8. John, very true, winter camouflage was very common on both sides. I am not sure at this point if we will be shipping with winter textures or not, we will have to see how time goes. As it is there are around 300 vehicles in CM2 (as Charles metnioned in the preview) even if I even spend 5 hours on each one Id be here until this time next year smile.gif

    From what Ive read the 'summer' camoflage was used by the Russians rarely at best, usually only in wooded areas where the front was static long enough to make the trouble worth it (Leningrad for instance), and this was before about mid-43. Strangely enough Ive read that camoflague was often used by the Russians as a form of identification between units in such circumstances.

    After '43 apparently concerns were placed elsewhere and camoflage was seen very rarely indeed, and even then was done only under the orders of local commanders.

    Dan

  9. Hehe, well I guess you guys dont know any Russian that looks the same backwards as it does forwards smile.gif?

    It was something we talked about (having seperate textures for both sides of the turret/vehicle) but it was decided that it was a feature that would have to wait for the future. With the new commands that are already in there I dont think it will be something you miss though guys!

    Commissar, there is another soviet tank up in the CM2 banner if you hadnt noticed...can you pick the type smile.gif? Pretty easy if you know your Russian gear.

    Dan

    [ 06-15-2001: Message edited by: KwazyDog ]

  10. Yup, you guys have got it right there. You can click on two points and your units will cover that arc and fire on units that enter it. Its *very* cool to say the least smile.gif

    The ISU's in the screen shots arent using a final texture but it is getting close. Unfortuantely I think the texture compression of the jpg reduced their quality somewhat and didnt quite do them justice...ahhh well smile.gif. Hehe, its very hard to do much funky with the Russian vehicles when they are all drab green. No Russian text can be done unfortunately as it will be back to front on the other side of the vehicle, something what will look odd even if it is in Russian ;)

    Toms got it right about the corduroy roads. From what I understand they were logs roads laid down in particually muddy areas to give vehicles some sort of traction.

    Dan

    [ 06-15-2001: Message edited by: KwazyDog ]

  11. Heya Guys...

    Hehe, what a lot of fuss over one vehicle. Guys, I cant speak for Steve but Ill suggest that one of the reasons the IS-3 may make it in is that we already have a texture ready for the model, which will save us a bunch of time. That being said though, I havnt yet done the model for the IS-3 so it could just as easily be left out, especially if its going to cause a lot of stress smile.gif

    Id suggest that is was going to make it in purely for interests sake, and it wouldnt have any drastic effect on quick battles as it would only be available very late in the war and Im guessing it would be very 'expensive'.

    Dan

    [ 06-10-2001: Message edited by: KwazyDog ]

×
×
  • Create New...