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Posts posted by gunnersman
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Hey let's start they wave!
*Stands up and throws arms in the air*
*sits back down*
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Ok...soooo, I'm at work where I have access to the quickest download (I live out in the sticks currently where Sprint wireless is sloooow). A storm just passed through and knocked out power...yet my connection is still up (and so is the wireless router...not sure how that works). So my laptop does not have long. Soooo...anytime would be great.
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Some tactics that work in war arent nearly as good in love.
Who said anything about love?
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I dont get it...what does all of this mean?
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Put me on the potential list. I would love to get my head handed to me again.
I played in the second tourney...eons ago. (I think it was the second tournament)
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What's a "black spot" elevation?
In the editor, if you assign a terrain tile a specific height, depending on how high THAT tile is, the editor attempts to make the surrounding terrain slope naturally, unless, that specific terrain is blocked by "black spots" or black tiles in the map maker. In which case the "black spots" can make the terrain appear a steep slopes or even cliffs, if done correctly.
It is what "anchors" a given terrain elevation so the surrounding tiles do not change elevation to show sloping terrain. If you do not "anchor" certain tiles to an elevation, then the surrounding tiles change elevation depending on how high the "un-anchored" elevation tile is.
Clear as mud?
You can experiment with it in CMSF demo.
PS. Too many "black spot" tiles tend to use up CPU power, as I understand it.
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I'm currently reading "The Steel Wave" by Jeff Shaara for the second time and am enjoying it.
http://www.amazon.com/Steel-Wave-Novel-World-War/dp/0345461428
Interesting. I didnt think it would be possible. I would think that so much of WW2 history would be scrutinized that it would be hard to take liberties to make history, fiction. (Maybe I'm too much the purist)
Or is this what they call "faction"?
How do Sharra's books read? Or at least, how does "Steel Wave" read?
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"Fighting in a basement has a lot of disadvantages, one of them being: you're fighting in a basement."
"Well you don't have to be Stonewall Jackson to know you don't want to fight in a basement."
-Lt. Aldo Raines, Inglorius Basterds
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...although as I read the manual, the elevation tools will automatically fill in the intervening slope between two specific contours. I wonder what the difference would be in final appearance?
Yes! That was one of the biggest differences between the CMx1 and CMx2 editor. This was suppose to decrease the workload somewhat, simplify the terrain building process and all while making slopes appear natural.
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I don't know that you will ever see basements and sewer movement. That's kind of like flamethrowers for CMBN. There have been many examples in other threads prior to the CMBN forum where hindsight was 20/20 and sewer movement in CMBB was used to make a point where it really was not worth it to put it in the game.
But anything could change between now and the Ost Front. That's a long ways away.
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I've got a scenario in the game with a raised gravel railroad bed, a parallel raised roadway and 150m+ of open wheat field seperating them. I must've been in a nasty mood when I came up with that one.
Thanks for the warning.
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Hehe, yeah, that did happen.
Though generally the AI did an outstanding job. Usually when running low on "T" rounds it would try an ordinary round or two for range, even if it had no hope of getting through. Only once it was happy about the hit chance would it part with it's precious "T" rounds. Pretty prudent most times but sometimes you need to get that first shot take down.
IF they lasted long enough to use it. In my case.
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Not necessarily a map, but, NATO Germans v Marines. Germans still have the MG-42 (More or less) . Marines are predominantly infantry and have the bazooka (more or less)
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It is definitely alot more mod friendly than CMx1 series. BFC included tools in CMSF to simplify mod making. "Rez explode" I think it is called.
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I'm guessing you have not read the "May Status update" sticky. Very top.
Looks like it might another week...maybe...who knows?
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Yes yes. I see it. It's a New Yorker. And he's saying "Whadya lookin' at?!"
How's that for interpretation of art for ya?
All you had to say is "I'm an artist" and that explains everything.
In fact I'm going to use that from now on for everything that goes weird.
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Way cool. Naval arty in particular.
Is it me or did each volley from the Naval guns seem a bit too concentrated on one spot? When calling in linear fire in CMSF the guns would get a bit more coverage instead of all rounds falling in one tight area before moving on down the line.
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Wrong example.. British didnt listen
You got me there.
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So, in the same tactical situation where say an infantry squad is 10m away from a tank (in Organisation 2, "it's" tank), and it spots an enemy, is there a difference in the game in how long it takes the tank to get that communicated to it and spot the enemy itself? (all other things being equal).
I dont see why it would matter it the tank was "attached" permanently or not.
Do you remember the scene in Band of Brothers when the Brit tanks were with Easy Company approaching a town when one of the paratroopers spotted a German tank behind a house? And the trooper was trying to tell one of the tankers where it was?
I think that is about as good as it gets.
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Back to your original question and to help answer your second question about a "one last hasty attack" as it were, you can set your units up as "weakened". When you "deploy" the units on the map in the editor they will show up as "rested", HOWEVER with a (-1) next to the "rested" status to indicate their weakened state.
Does that sound like what your looking for?
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The troops in CMSF can go beyond "Exhausted" to "Fatigued".
So its:
Rested
Ready
Tiring
Tired
Exhausted
Fatigued
I know. I've done it. Many times.
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Mords voice mod.
Can you imagine...
in Combat Mission Battle for Normandy
Posted
...there is no heaven?