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gunnersman

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Posts posted by gunnersman

  1. Ok...soooo, I'm at work where I have access to the quickest download (I live out in the sticks currently where Sprint wireless is sloooow). A storm just passed through and knocked out power...yet my connection is still up (and so is the wireless router...not sure how that works). So my laptop does not have long. Soooo...anytime would be great.

  2. What's a "black spot" elevation?

    In the editor, if you assign a terrain tile a specific height, depending on how high THAT tile is, the editor attempts to make the surrounding terrain slope naturally, unless, that specific terrain is blocked by "black spots" or black tiles in the map maker. In which case the "black spots" can make the terrain appear a steep slopes or even cliffs, if done correctly.

    It is what "anchors" a given terrain elevation so the surrounding tiles do not change elevation to show sloping terrain. If you do not "anchor" certain tiles to an elevation, then the surrounding tiles change elevation depending on how high the "un-anchored" elevation tile is.

    Clear as mud?

    You can experiment with it in CMSF demo.

    PS. Too many "black spot" tiles tend to use up CPU power, as I understand it.

  3. I'm currently reading "The Steel Wave" by Jeff Shaara for the second time and am enjoying it.

    http://www.amazon.com/Steel-Wave-Novel-World-War/dp/0345461428

    Interesting. I didnt think it would be possible. I would think that so much of WW2 history would be scrutinized that it would be hard to take liberties to make history, fiction. (Maybe I'm too much the purist)

    Or is this what they call "faction"?

    How do Sharra's books read? Or at least, how does "Steel Wave" read?

  4. ...although as I read the manual, the elevation tools will automatically fill in the intervening slope between two specific contours. I wonder what the difference would be in final appearance?

    Yes! That was one of the biggest differences between the CMx1 and CMx2 editor. This was suppose to decrease the workload somewhat, simplify the terrain building process and all while making slopes appear natural.

  5. I don't know that you will ever see basements and sewer movement. That's kind of like flamethrowers for CMBN. There have been many examples in other threads prior to the CMBN forum where hindsight was 20/20 and sewer movement in CMBB was used to make a point where it really was not worth it to put it in the game.

    But anything could change between now and the Ost Front. That's a long ways away.

  6. Hehe, yeah, that did happen.

    Though generally the AI did an outstanding job. Usually when running low on "T" rounds it would try an ordinary round or two for range, even if it had no hope of getting through. Only once it was happy about the hit chance would it part with it's precious "T" rounds. Pretty prudent most times but sometimes you need to get that first shot take down.

    IF they lasted long enough to use it. In my case.

    :(

  7. So, in the same tactical situation where say an infantry squad is 10m away from a tank (in Organisation 2, "it's" tank), and it spots an enemy, is there a difference in the game in how long it takes the tank to get that communicated to it and spot the enemy itself? (all other things being equal).

    I dont see why it would matter it the tank was "attached" permanently or not.

    Do you remember the scene in Band of Brothers when the Brit tanks were with Easy Company approaching a town when one of the paratroopers spotted a German tank behind a house? And the trooper was trying to tell one of the tankers where it was?

    I think that is about as good as it gets.

  8. Back to your original question and to help answer your second question about a "one last hasty attack" as it were, you can set your units up as "weakened". When you "deploy" the units on the map in the editor they will show up as "rested", HOWEVER with a (-1) next to the "rested" status to indicate their weakened state.

    Does that sound like what your looking for?

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