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JohnO

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Posts posted by JohnO

  1. 1 hour ago, Sgt.Squarehead said:

    This doesn't always work.....There's a chance the vehicle will flick to 'Destroyed' when the crew exits the map.

    If it were the other way around (Marines into an Army truck), it would be easily doable (crew are listed separately to the vehicles in an Army Supply Platoon), but that doesn't really help you much.  :unsure:

    Thanks, going to wait until I finish this dam Marine scenario :)

  2. Million dollar question 🙂 How can I switch crews? I wont to switch the Marine crew and replace with Army crew. I have switch the crew in the editor and save the scenario. But when I start the scenario the Marine crew pops back into the vehicle along with the Army crew. There is probably a work around but I can't find anything in my notes about doing this. Does anyone know?

  3. 1 hour ago, IICptMillerII said:

    An update for those of you following along:

    Unfortunately, I will not be able to finish this AAR until later this year. I'm going to be away for the next few months. I did my damnedest to get this finished before I had to leave, but in the end there just wasn't enough time. 

    However, I fully plan on finishing this AAR when I return. The good news is that there shouldn't be too many more updates until we reach the conclusion, so when I get back I should be able to bang out the last few parts. Apologies for the unexpected mid-AAR cliffhanger.

    OK, so your going to be like those two authors on the book "Northern Fury". Were going to have to wait until the end of this year to get the book and to finish reading your AAR 🙂

  4. 4 minutes ago, RockinHarry said:

    Figured it works with 16 objects as well. Editor button matrix adapts automatically (4x4 = 16). So it´s then just a matter of expanding a flavor object group from *1.mdr to *16.mdr (* is placeholder for particular filename) to access all of them. I.e "stump1.mdr" up to "stump16.mdr". Still could be there´s even more than 16 flavor objects selectable, but haven´t tested yet. Now expanding stump section with the one available mod (burned & shattered stumps) and bits of my own stuff.

    Unpack flavor generic buttons file below to mod folder as usual. Have fun expanding. B)

    FlavorGenericButtons.zip 33.21 kB · 0 downloads

    Late to the party as always. This is great news. As soon as I finished working on my blender project with the vehicles in CMBS, I'll start working on some 3d models that I download to add to the flavor objects that I wont to work on. Again great news RockinHarry.

  5. Thanks for replying back benpark.

    Here is another screenshot of when I added backpacks to the sides of the M1152a1.

    rHQPqZh.png

    I can use the blender with no problem. After loading the mdr file to the z folder. Open up the scenario editor select M1152. I only see the m1152 with either one or two backpacks showing on the side of the M1152a1 bench. I want to see all four of the backpacks. Not one or none at all. That's not why I added four backpacks and only see one.

    In the m1152 z folder, there is only three mdr files:

    m1152a1.mdr

    m1152a1-lod-2.mdr

    m1152a1-lod-4.mdr

    Now the million dollar question, "Do I have to add the four backpacks to the other two mdr files"?

     

  6. I got bitten by the Blender bug and trying to get the mdr file to work. What I did was place a spare tire/wheel and a antennae on the m1114. as you can see by the screenshot below.

    ZdcZp2O.png

    The spare tire/wheel and the antennae were join as instructed. Everything got saved. I place the m1114.mdr file along with the bmp files in a separate folder and place it in the z folder. When I open up the scenario editor and select a m1114 vehicle it doesn't show the vehicle with a spare tire or antennae.

    Can anyone help out?

     

     

     

  7. 1 hour ago, Sgt.Squarehead said:

    Very nicely done sir.....Those are all the rage around here!  B)

    PS - Is it my imagination or did you square up the hatch on the rear deck?  @37mm - You may want to take a look at this mate. 

    Yes, I did, I've been doing some reading and watching a lot of youtube videos 😐 Right now watching videos on how to add textures.

    Here showing the hatch close.

    ukOsXQp.jpg

    To close the hatch you have to use the rotate key (arrow). When you select it you will get this tool. Select either red, green, or blue which will rotate the object. 

    Qbs9C14.png

    Hope this help.

  8. Not sure if I want to post here, reason, seems every time I post nobody else post afterwards ;)

    But I will see what happens. thanks to Aquila-CM and Sbobovyc, I've taking the plunge and try my hand in using Blender. At first I was cussing at the monitors but after awhile everything is working.

    I use the M1064A3 MC and try to change it to just a M113 medic. Still not finished, still have work to do on the interior.

    Have some ideas to work on and trying to add the M577 and M997 Medic vehicle.

    GTqgJL2.png

  9. 52 minutes ago, IICptMillerII said:

     

    Thanks!

    I have, and I really enjoyed it. I think it is exceptionally well written, especially for a technothriller. In fact, one of the authors who goes by AirborneRifles over at Grogheads has done some amazing AAR writeups there, and was my initial inspiration to do my first CMANO AAR last year. 

    The only real issue I had with the book was that it ends just as the war gets going. I want more! Really hoping part 2 comes out as soon as possible.

    Same here, the next book will be about the Iceland War. When I was reading it, I tried to put the book down, but picked it up to keep reading it. There is one Russian Airborne officer that I hope survives the war.

    Have you tried the scenarios from Northern Fury?

    .

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