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Arzok

sherman M4 105mm

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OK, let's try if you want.

Choose a unit in TOW 1, and we can try to put it in TOW 2.

Artillery is easier than tanks for exemple.

You can also take a look at eastern wind mod. Several units of TOW 1 have been put in this mod for TOW 2. You will learn a lot by looking which files are necessary, and how are they modified.

If you want to improve Afrika, you have first to install the balance mod either.

If you want to improve Caen, Eastern wind mod is necessary.

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My first attempt is to move the Char B1 from the Caen mod into Afrika. I figured that would be easier. On my first attempt, the Encyclopedia would crash. The Encyclopedia runs correctly on the second attempt, but the Char B1 model is not visible. Still some work to be done.

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It is easier to transfert "classic" units, like germans, because all guns, ammo, sound are probably already in Afrika.

So you have to transfert a lot of data for B1 bis.

You can also just transfert the 3dobj directory.

Then, you can choose another tanks, sherman for exemple.

You can modify the data/tanks/usa/sherman/unit.ini, to affect the B1 bis model to the sherman.

The line is :

MeshName 3dobj\tanks\usa\M4_(Sherman)_afrika\hier.him

you can change it for the B1 bis.

If all is OK, the model should (not sure) be seen in the encyclopedy. But it will not work in the game of course, but it is a first step.

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My first attempt is to move the Char B1 from the Caen mod into Afrika. I figured that would be easier. On my first attempt, the Encyclopedia would crash. The Encyclopedia runs correctly on the second attempt, but the Char B1 model is not visible. Still some work to be done.

When you add a new mode in the game, if the game crashes, it is useful to watch log file in the games folder. You can read his errors to a log file. Here is my experience in adding new units to the game.index.php?app=core&module=attach&section=attach&attach_rel_module=post&attach_id=138

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The problem was found. The files in the 3dobj/digits directory were left out. Now I'm wondering how much can be learned from the Char B1 to create a Renault R35.

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Excellent !

Same process, same type of files to be transfered !

If you compare TOW 1 files of the B1 bis and TOW 2 files, you will notice some small difference, like visibility and hearing. Mainly in data subdirectory

I did the opposite, I transfered Italian tanks to TOW 1 :D

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The R35 shows up in the encylopedia with the description but no graphical image or model. Where is that image file? It should be possible to find it by experimenting with the Char B1.

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Yes, I received the tool :)

I am on the translation of the eastern wind mod 1.5.5. Almost finish !

And I would like to add 2 units (M21 and MG jeep), with 2 missions.

Test of the single mission is under progress !

the second mission is a MP mission with US army (modification of the first MP mission of Caen)

Once this is finished, I will try the tool, why not with the R35 :D

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I tried this tool.

I have some little problem :confused:

I created the dammage icon, and the rect file.

But they are not corresponding.

The main icon of the unit is located at pixel 1 141 (first column, line 141)

You can see below on the picture that the big icon is at the bottom of the image

But in the rect file, it is written :

[DamageIconBig]

TexRegion 1 1 147 114

that means first line first column

renault_r35_dammage_icon.jpg

So in the game, it is not displayed correctly.

Any ideas ? :(

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A lot of problem, but it works now :)

I applied it to the B1 bis, just to check if dammage zones were displayed properly.

damtexconv_r35.jpg

So now, JohnW, if you have finished the conversion of the files from TOW 1 to TOW 2, we can finish this R35 :D

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Tell us more, what is your project ?

I'd like to add some new italian units to ToW2-Afrika like the CV 33 tankette, the carro pesante or new soldier like Bersaglieri. But it seems very hard! :confused:

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If you want to add new tanks, you have to master 3Dsmax, and much more.

If you want only to modify units, that can be done without 3dsmax.

For example, you can easily add the fiat 3000, by using the FT17.

You can change the gun, the skin...

A good exercise to understand how it works, before creating a full new unit.

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Most of the files are converted. I am concerned that there maybe some missing files as found when the Char B1 bis was moved to TOW2 Afrika. Did you use the tool supplied by Oberleutnant?

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Yes, I can, but what are you doing, with which files, and for what expected results ? :confused:

Damtexconverter is to be used at the end of the process, when you export a tank from TOW 1 to TOW 2-3.

So have you finish that point ?

Do you see the unit in the encyclopedy ?

Does it works in game ?

After that, you can try to make the damage icon ? (not necessary to check if the unit is working fine, for exemple, you can use any other icon of other unit))

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