jim crowley Posted August 30, 2005 Share Posted August 30, 2005 Will rubble be handled differently in CMX2? For instance, instead of collapsing within itself, will the rubble from a building spread outwards to fill an adjacent road and, in doing so, might it cause damage or casualties to nearby units? 0 Quote Link to comment Share on other sites More sharing options...
Panzer_M Posted August 30, 2005 Share Posted August 30, 2005 It would be nice. 0 Quote Link to comment Share on other sites More sharing options...
a-lamer Posted August 30, 2005 Share Posted August 30, 2005 A valid question. I can just imagine those little virtual soldiers crawling and cursing on rubble. Any enlightning comments on this one battlefront? 0 Quote Link to comment Share on other sites More sharing options...
Mord Posted August 30, 2005 Share Posted August 30, 2005 I've always felt there should be two types of rubble passable and impassable. EDITED: Atleast for vehicles. Mord. [ August 30, 2005, 10:42 AM: Message edited by: Mord ] 0 Quote Link to comment Share on other sites More sharing options...
Pzman Posted August 30, 2005 Share Posted August 30, 2005 Yes, have two different types would be good for the game IMO. Should an entire building fall into the road, clearly it would be difficualt for a tank, or other AFV to go over or through it. That said, if only a door or single wall of a one story house falls, maybe they should have a chance to move over it, with heavy bogging chances. 0 Quote Link to comment Share on other sites More sharing options...
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