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    • Battlefront.com

      Special Upgrade 4 Tech Tips   12/27/2016

      Hi all! Now that Upgrade 4 is out and about in large quantities we have now discovered a few SNAFUs that happen out in the scary, real world that is home computing.  Fortunately the rate of problems is extremely small and so far most are easily worked around.  We've identified a few issues that have similar causes which we have clear instructions for work arounds here they are: 1.  CMRT Windows customers need to re-license their original key.  This is a result of improvements to the licensing system which CMBN, CMBS, and CMFB are already using.  To do this launch CMRT with the Upgrade and the first time enter your Engine 4 key.  Exit and then use the "Activate New Products" shortcut in your CMRT folder, then enter your Engine 3 license key.  That should do the trick. 2.  CMRT and CMBN MacOS customers have a similar situation as #2, however the "Activate New Products" is inside the Documents folder in their respective CM folders.  For CMBN you have to go through the process described above for each of your license keys.  There is no special order to follow. 3.  For CMBS and CMFB customers, you need to use the Activate New Products shortcut and enter your Upgrade 4 key.  If you launch the game and see a screen that says "LICENSE FAILURE: Base Game 4.0 is required." that is an indication you haven't yet gone through that procedure.  Provided you had a properly functioning copy before installing the Upgrade, that should be all you need to do.  If in the future you have to install from scratch on a new system you'll need to do the same procedure for both your original license key and your Upgrade 4.0 key. 4.  There's always a weird one and here it is.  A few Windows users are not getting "Activate New Products" shortcuts created during installation.  Apparently anti-virus software is preventing the installer from doing its job.  This might not be a problem right now, but it will prove to be an issue at some point in the future.  The solution is to create your own shortcut using the following steps: Disable your anti-virus software before you do anything. Go to your Desktop, right click on the Desktop itself, select NEW->SHORTCUT, use BROWSE to locate the CM EXE that you are trying to fix. The location is then written out. After it type in a single space and then paste this:


      Click NEXT and give your new Shortcut a name (doesn't matter what). Confirm that and you're done. Double click on the new Shortcut and you should be prompted to license whatever it is you need to license. At this time we have not identified any issues that have not been worked around.  Let's hope it stays that way Steve
    • Battlefront.com

      Forum Reorganization   10/12/2017

      We've reorganized our Combat Mission Forums to reflect the fact that most of you are now running Engine 4 and that means you're all using the same basic code.  Because of that, there's no good reason to have the discussion about Combat Mission spread out over 5 separate sets of Forums.  There is now one General Discussion area with Tech Support and Scenario/Mod Tips sub forums.  The Family specific Tech Support Forums have been moved to a new CM2 Archives area and frozen in place. You might also notice we dropped the "x" from distinguishing between the first generation of CM games and the second.  The "x" was reluctantly adopted back in 2005 or so because at the time we had the original three CM games on European store shelves entitled CM1, CM2, and CM3 (CMBO, CMBB, and CMAK).  We didn't want to cause confusion so we added the "x".  Time has moved on and we have to, so the "x" is now gone from our public vocabulary as it has been from our private vocabulary for quite a while already.  Side note, Charles *NEVER* used the "x" so now we're all speaking the same language as him.  Which is important since he is the one programming them


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  1. E-W Bridge

    Thanks. Funny, I've been rotating houses. And then you need 3 trenches to change the facing, correct?
  2. E-W Bridge

    So... I've been trying to find something about it... E-W and NE-SW bridges are missing? or is this a bug in my installation, because I cannot find anything about how to rotate them. Thanks. Than the Frenchmen didn't knock our masts away was not my fault. Collingwood.
  3. Reaction time / LOS

    And after reading the STUG/AI, LOS/LOF/trees... yes, I understand there is going more than one glitch, I'll be asking about them when it's too big or it lasts too long.
  4. Reaction time / LOS

    ..and to Bulletpoint: I did not mention any of that because it was not a factor. You have a moving tank in front of you in a beautiful sunny day in a golf course... at 60m! Yes, the cycles should be faster.
  5. Reaction time / LOS

    Just being selfish... I would rather have faster cycles -and better IA- than really, really nice graphics.
  6. Reaction time / LOS

    Yes, it is a rear area but with 4km, hills and 4 hours... some of them, specially SPGs could go, resupply and come back -if you are careful enough and they don't get blown up in the way. Sorry, my point was: it has been implemented for some, why not for all? and then you choose if you want to use it. Getting a HMG more ammo is not going to happen in the firing line, unless you get a supply of ammo bearers.
  7. Reaction time / LOS

    So... can we expect a notch down in graphics and faster cycles? ...or hope?
  8. Now playing CMRT form CMBB. Is there any patch, anybody is working in the reaction time for units when they "see" -or apparently not- something at 5 or 50m? I will explain. Russian SMG walking past a German AT... they stop -by chance, the destination point in that turn- and THEN they turn around and shoot. Sdkfz 75L24 and a PzS team... a IS2 moving at 60m... some trees but CLEAR -blue- LOS. I order area fire and they shoot -and miss, tank keeps moving... after the 2nd or 3rd round -one was faster than the other- suddenly they to see what they have right in front of them... a very big, noisy, green thing; and now it had been in the open for a few moments. The "relative spotting" is great, actually I think it was the one thing spoiling CMBB but this seems to be about some scripted reaction time. Now we have resupply for infantry... great improvement. Why not for ATs or AFVs? why somebody didn't put in place an ammo lorry?