I would like to add my perspective as a very casual CM gamer. I really like the original poster’s idea for help with situational awareness. I think it would be useful for WEGO or Real-Time players.
I play and really enjoy both CMx1 and CMx2 games. But due to work, family, and other commitments I do not have time to play nearly as often as I would like. This keeps me from purchasing much of the content as I just don’t have the time it takes to play. I love the modern CMBS setting, but again, I’m not sure I would have time to set it up and play it.
At this point in the game’s life, I think spending developer time on the player aids in the interface should be high on the priority list. (I know many will disagree). In my opinion, the graphics look great already. Obviously the realism and accuracy of the games are the best as well. So, I think developing several things would really help make the game faster to setup and play. These could all be optional things a player could toggle off if they do not want or need them.
1. A log window as the original poster suggested. The window sequentially shows reports from each unit (as pnzrldr and DreDay discussed in this thread). You can close the window if you do not want to see it or use it. Color coded by platoon or clickable to jump to a location would be even better, but I’m sure I’m pushing it.
2. A tool to highlight LOS for a unit for the whole map area. As you drag the unit around the map, it would highlight what the unit can see from that point. This would prevent having to move the unit, then drag the LOS tool around an arc to see what the unit can see. This would help me greatly speed up in the setup phase.
3. Some kind of contour map overlay, to make it easier to see hills and contours. I know the purist like to zoom into the squad level and look around, but again that takes a lot of time versus a simple overlay.
Thanks DreDay for your post. I am a long time lurker here, and your post really captured for me where I struggle to have time to play CM sometimes.