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popmun

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  1. hello this has been noted in other posts, but I have seen no clear answer that it will be fixed. I hope it will be ....
  2. hello I wonder if your bug is not link to the one I have noticed (see ammo amount increasing in PBEM topic) You could check comparing two consecutive pbem files if the ammount of missiles of your BMP has not increased, this could explain the explosion you see ? On my side I still see that even with 1.10, but not on every scenario (don't see that on scenar "break out" on cmmods, still see this problem on "al huqf enagement")
  3. hello I hope also following two bugs in pbem are on your list : - amount of ammo of vehicules (bradley...) that increase a each round - special ammo (like javelin) disappearing after taken by team from vehicule at next round really a mess in pbem game ! thanks
  4. hello I have also seen RPG/javelin disparition : when I order a group to take javelin in a vehicule the next turn, they don't have it anymore (and javelin doesn't appear in the vehicule list anymore also) concerning the explosion I think this could be linked to the big amoubt of ammo inside the vehicules (when a bradley has about 20-30 TOW inside secondary explosion reflect it may be) I am not sure these bugs will be corrected, as I have seen NO feedback at all from BF. for PBEM it is really a big problem and it should not be so difficult to correct could we have a clear statement from BF that this problem has been at least identified ? thanks
  5. hello I update my previous post as I had no feedback on this problem, am I the only one who still has this issue with 1.10 ? This problem has also an impact on "explosion" which seems like atomic ones when a vehicule is destroyed after a large number of play rounds thanks
  6. hello sorry to insist on this topic but I am not sure that this bug, which is already reported in general forum, has been clearly identified at battlefront. With Marines 1.10 update, I still see this problem of ammo increase at each turn end (in bradley, bmp...). this is really a mess in pbem ! is this bug identified ? will it be corrcted for next patch I have pbem files available if necessary thanks
  7. hello on my side even with 1.10 this bug is still present (at each end of video turn in WEGO bradley, BMP ammo amount is increased), is anybody has same behaviour ? any plan from battlefront to correct it ? thanks
  8. hello it seems that the bug already reported (increase of ammunition number in vehicule (ie number of TOW missile in bradley for example) seems still present should it be corrected by 1.10 ? in Al Huqf engagement the bradley starts with 5 TOW and now after 3 turns it has 11.... best regards
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