Jump to content

Lindsey

Members
  • Posts

    4
  • Joined

  • Last visited

    Never

About Lindsey

  • Birthday 09/20/1951

Contact Methods

  • Website URL
    http://None

Converted

  • Location
    Hazleton, PA
  • Interests
    War Games, Thoroughbred Racing
  • Occupation
    Retired Human Resources Manager

Lindsey's Achievements

Junior Member

Junior Member (1/3)

0

Reputation

  1. I'm a vet of cmbo, but new to cmbb. Does anyone agree that the AI in cmbb is too "omniscient?" Ex. #1- Hornet's Nest T-34's scoring hits on hull down vehicles at 1780m? C'mon! We're talking about a mile and a quarter here. Ex. #2- Hill 312 I did a charge with 4 German squads, followed by a delayed charge [20 sec.] with 3 others. The Russian mg's in the bunker and pillbox were firing three or four bursts in a 1 minute turn. I'm okay with that, but when one of the charging squads would go to ground and start crawling, the AI would adjust the target to one of the other squads until it went to ground, and so forth. It seems to me that when I target an enemy squad in a similar situation, my units will continue to fire at the same enemy unit until I change the target in the following turn. A big advantage for the AI. Any thoughts on this?
  2. junk2drive- a relative newby here; how might I download these scenarios?
  3. I'll give it a shot as either side. I live in the eastern time zone and the best time for me is 7:00 p.m. onward. How many turns? Size?
  4. New guy here, learning the ropes. Let me see if I've got this right. In an "operation" battle, an abandoned tank will return to kill again in the next battle, whereas a "Knocked out" tank will not? It does NOT have to burn?
×
×
  • Create New...