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fantomas

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Everything posted by fantomas

  1. Uploaded a new map mod for sc1 (Pastel Map mod) = give to the map the look of this map : http://www.cyberstratege.com/forum/download/file.php?id=401&mode=view Screen : http://www.cyberstratege.com/forum/viewtopic.php?f=14&t=2226&p=39245#p39245 Download : http://www.4shared.com/file/133037503/394c7815/Mod_Pastel_Map.html In addition : uploaded other new "What if scenarios" on this thread : http://www.cyberstratege.com/forum/viewtopic.php?f=14&t=2226&p=39245#p39245
  2. New scenario with historical dates (this scenario uses the "historical map mod" i created (see please other post here : http://www.battlefront.com/community/showthread.php?t=87552 ) Downloadable on this french forum : http://www.cyberstratege.com/forum/viewtopic.php?f=14&p=39083#p39083
  3. A 1914-1918 scenario with adapted mini map and historical dates (war start at 2/08/1914) : downloadable on this french forum : http://www.cyberstratege.com/forum/viewtopic.php?f=14&t=2226&p=39046#p39046 IMAGE: http://img14.imageshack.us/img14/3563/1914x.jpg The omd offers 2 way : Normal FOG or reinforced FOG Direct link to download : http://www.4shared.com/file/131628326/5b585978/SC_1914-1918.html
  4. 2 scenarios for SC1 with special dates during the game (modification of files with hex tool and hexamodecimal converter) : "1936" : Reaction of allied against militarisation of Rhenany "1934" : Preventive war against nazi Germany To download : on this french forum (in last posts, are screen and link to download) http://www.cyberstratege.com/forum/viewtopic.php?f=14&p=37146#p37146 Using these scenarios, you can modify them but you must not open the "Campaign data" screen : if you do, the 1934 or 1936 date will be erased. If somebody wants to create scenarios with other dates (1923, 1914, 1937, etc.) : He can build his scenario and send to me, I will do the "date modification" (needs special tools Hexneo and plug converter for hexamodecimal codes in the scen files)
  5. The mod is now awailable on my page (please, see my below signature)
  6. The mod includes a new small map : http://img191.imageshack.us/img191/7181/modf.jpg http://img40.imageshack.us/img40/227/mod2kiy.jpg http://img40.imageshack.us/img40/5357/mod3k.jpg
  7. SC1 Mod : http://img40.imageshack.us/img40/5789/histmapmod.jpg Model : http://img40.imageshack.us/img40/1329/barbarossa.jpg
  8. Definitively returned to Strategic Command 1 (wargames are better with hex), I wait for Strategic Command 3 (with Hex). And during time, I have made a little mod that gives SC1 the look of the old "THIRD REICH" for PC (Avallon Hill) http://img167.imageshack.us/img167/3043/screensc1jr5.jpg The mod is awailable here: http://imperialism.blog4ever.com/blog/index-184959.html
  9. As naughty french Kommunist , I will be happy to play this Russian Civil War, and to eradicate the "Great Kapital" ! Good slave the tsar
  10. To realize a large map with SC2 is hard and long work, because we have NOT the view of terrain (moutains, rivers and forest) on "little jump map" : so, it is not very easy to give our map correct dimensions. Holy Hubert, loved Hubert : please, give us a "jump map option" that allows us to build maps with the view of moutains, forest ans rivers : work for maps will be more easy For my ACW Usa Map, I wanted to see my work on "little jump map" for correct proportions of the map, and I had (as tip) to to use national tiles to build "false -Appalachians" mountains, and then convert the national tiles in moutains tiles : long, very long...
  11. Perhaps right... I will add something in the future, when I have time.
  12. Nice work ! I love Third Reich and I have all downloaded (But I prefer 2D counters and icons : When I will have time, I will adapt your mod for me with my 2D classical system .
  13. Capture ACW Project I began a project that I wanted make for a long time ago. I don't know if I will have the resolution to do at end, but I hope it will be probably ended at beginning of next year. Blues or grey, you will have to choice (+ naughty frenchs, english troops, canadians troops, Spain troops and ships, Indians tribes, Mexican troops for some little historical or not historical "What if ? ") Mod only for 2D ( no 3D elements, sorry for those who prefer 3D : I do not like it) There will be railroads with effects on movement and supply, artillery river ships and railartillery (the both only for human side, with "house rules"), balloons, spy units ; little, medium and heavy armies, cavalry forces, HQ, warships, special american ressources, ...) [ March 07, 2007, 07:34 AM: Message edited by: fantomas ]
  14. On my personal page, you may download my new mod, that replace "classic wargame mod" and "Third Reich PC mod" (by fusion) The new mod gives to SC2 the entire design of a classic boardgame/wargame that would habe been adapted for PC. Some details have to be worked, but you can try the "1.0 test version" for report. [ February 28, 2007, 12:54 PM: Message edited by: fantomas ]
  15. I am looking for the 1.04afhknjkft patch. Could you search it for me, Nok ?
  16. Ok, thanks Hubert. I was worry because the 1.06 french I had was just a "bĂȘta-test version"
  17. Hubert : I have downloaded the 1.06 patch for my Us version. But I have another version (french)of game. Do you think a 1.06 patch will be released for french version ?
  18. Thanks ! I read that, in notes : "GERMAN LANGUAGE GAME VERSIONS The patch for the German game version is also included below. " Will a french language patch 1.06 be released ?
  19. Perhaps, you should try better to buy one Hubert Cater. I have seen one on E-Bay But after, you will have to force him to work !
  20. I sell mine, for 39,99 $, but you have before to pay my moral damage to live without SC2 : 1.OOO.OOO $
  21. Yes, Mr Huberto Cater : do that, and quickly ! Otherwise, "AI-Opponent players mafia" will examine your situation...
  22. The old PC Game "THIRD REICH" patched 1.38 allowed the human player to switch the sides, during a game vs AI opponnent (i.e : Axis human player could change his side and become Allied human player, during a same game) It would be very great to have this possibility with SC2 in the future...
  23. You can reduce MPP for germany and/or Urss/USA, reduce military forces, and reduce value/Number of cities and industrial centers (i.e : in the editor, you can change "industrial centers" in "alternate cities", and give them very low value, and then, to give these cities to Germany and Urss in place of original cities : so, german and russian or american cities will give less of Mpp than cities of other countries). You can modify the industrial rate for each country,etc... SC2 editor allows all possibilities...
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