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Victor Semensi

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About Victor Semensi

  • Birthday 08/26/1958

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  • Location
    Gloucester, MA USA
  • Occupation
    Field Service Engineer

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  1. From the text file: Combat Mission Battle for Normandy v1.10 features/changes * Soldiers make better use of demo charges against vehicles at close range. * When vehicles bog down, it's now more likely to be temporary. * Corrected a problem where gunners would sometimes aim too low and repeatedly hit intervening ground short of the target. * Computer-player troops automatically take additional stored weapons and ammo with them when dismounting from vehicles. * Halftrack gunners will "sit" when the vehicle buttons up. * Dispersion pattern of mortar shells is more realistic. * Dismount command may be given to multi-unit groups. * In campaigns, units won't go into the next battle without a leader due to a previous casualty. * Enemy mortars are a little easier to spot when they fire. * Corrected a problem where frame rate could affect the cover offered by buildings. * Vehicles are more likely to button up when they take a crew casualty. * Computer player is more effective at breaching walls and bocage. * It's more difficult to suppress the occupants of a bunker. * Targeting an enemy unit by clicking its icon works properly when some LOS is blocked. * Corrected a problem that caused deployed soldiers to move around too frequently, especially inside trenches and buildings. * Corrected some problems with soldiers moving across narrow bridges. * Corrected a problem that caused halftracks sometimes to refuse to move across wall breaches. * Pre-battle intelligence icons don't slowly fade during setup. * Scenarios load faster when 3D Texture Quality option is set to Balanced or any faster option. If you notice any decrease in visual quality, simply increase this option one level higher in quality. * New editor feature lets you move flavor objects around more easily. In map preview, ALT-click on a flavor object (Option-click on the Mac) and the next map click will place the (previously) ALT-clicked object at the location of the second click. * Single barbed wire units remember their facing in the editor. * In the editor, when units are purchased they will try to set up by default inside friendly setup zones if the zones have already been created. * Made changes that should reduce the occurrence of Out of Memory crashes. * Allowed for the use of up to 4GB of RAM, dependent on the user's operating system and settings. * Corrected a problem where units driving near ditches would bog too easily.
  2. On my job I recently met an old time wargamer who was unaware of the CM games. He's an armor grog so I wanted to impress him with the level of detail in the game but had to boot up an old CM1 game to show him the gun and armor tables you get by right clicking on units. Like to see that put back into the game. It's not the first time I wowed a potential new CM player with that info. If it can't be in the game maybe as a PDF file or similar, that info really is a selling point to me.
  3. This 1950 movie "They not divided' has been mentioned in other threads: http://www.youtube.com/watch?v=GyiGRvXA1Ys If you don't have time for the whole thing start at 50 min or so. At 52 min that's no "Kelley's Heroes" Tiger mockup they're jumping off of but the real thing. And there's a dead Panther at 56 min. Lots of Shermans driving about, to me they don't seem to bounce around as much as they do in the game when traveling or stopping. Earlier on there are some scenes with Cromwells and their huge turret rivets or bosses as well.
  4. Playing the 'Cats chasing Dogs' scenario I had a Jeep try to pass a stopped AC on the railroad bridge. It fell off the bridge but still showed up as an active unit on the roster though I couldn't get it to move.
  5. Joined August 2000. I remember my user number being very close to Kitty's, one of the very few female members on the forum.
  6. Ah the inevitable PTO thread that comes around about twice a year. And again I say 'why not Korea???'. You want tanks, Korea had T34/85's, Shermans and Pershings. The terrain in Korea has quite a bit in common with that in in Italy. Seems to me that CMBB and CMAK have all the elements needed to reproduce this theater.
  7. This topic comes up every year so I'll repeat my request. Let's have the Korean War added in to a WWII pacific game. Pattons, Shermans, T34/85's and weren't infantry small arms little changed from WWII? Doesn't seen like it would be much of a stretch to convert CMBB to the Korean War.
  8. I'd like to have the ability to have random reinforcements enter quick battles. Something like, '500 pts mech enter from turns 5 - 20' with a percent chance of arrival.
  9. Ahh the memories. I always have MBV's loveless and Curve's doppleganger CD's in my car.
  10. Does anyone else think that the current CMBB AI does a worse job at setting up fortifications than the one in CMBO. I've tried 2 quick battle assaults. In both the the computer defender had wire, minefields and fortifications set up on the very side and back edges of the map behind the victory flags. I don't recall this happening in CMBO much if at all. I set up a couple assault QB's in CMBO and all mines and wire were placed between the attacker and the objectives. If true I really hope it's patched soon.
  11. Check the bottom of this web page for a short shakey archive film of a Sturmtiger firing: Sturmtiger film His description of being fired upon by one suggests that the CMBB blast effect is a bit exaggerated.
  12. This is at least the second thread on this topic, see below: http://www.battlefront.com/cgi-bin/bbs/ultimatebb.cgi?ubb=get_topic;f=23;t=000589 I vote again for a mod or mod/scenario only forum. Even if it were combined with CMBO it would still be easier to find new mods there than in this forum.
  13. I'd like to have the option to hear English too. I know it's not realistic but I don't feel as immersed in the battles as I was in CMBO. I felt the same way with the French and Polish sides in CMBO too.
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