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scripts & de-moralization


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Welcome aboard :)

The 'possible' script errors just means that there *might* be some problems with the scripts depending on just how many changes you implemented.

At that point you have 2 main options, to ignore the scripts and save the game without game scripts (not really recommended but certainly an option) or to load the applicable script lists and update the scripts that require resaving.

Those that require updating should be denoted with an asterik, i.e. an '*' next to their name.

If you highlight the script category with an asterik and then click on Update it will try to resave the scripts and tell you if you need to make any changes to the scripts.

For the demoralization value, if we are talking about the combat target stats, this just tells you how much morale a defending unit will suffer from combat when attacked by the unit listed in the combat target table.

For example if the Tank de-moralization value is set to 15%, then any unit attacked by this tank will lose 15% morale.

I hope this helps,

Hubert

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While the engineers do not make an appearance in the WWI campaigns they could always be activated as desired via a customized version of the campaign through the Editor if you prefer.

They are also of course available in the bonus WWII campaign we've included in the last patch.

For add-ons, nothing official just yet but we might have something that will please quite a few WWI fans when the time is right ;)

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