Glabro Posted October 14, 2011 Share Posted October 14, 2011 I've often been thinking that the tile layout creates weird and "unfair" situations where it's much harder to create orthogonal defence lines than diagonal ones. You need 50% more men, and the enemy can attack the line with an extra unit. Therefore, I was thinking - would it be possible to limit movement between two enemy units in an orthogonal direction (squeezing between the two enemy tiles)? And would it be possible to prevent units from attacking between two tiles in an orthogonal direction if those two tiles were occupied by any units? Something to muse about... Link to comment Share on other sites More sharing options...
Glabro Posted October 14, 2011 Author Share Posted October 14, 2011 Hmm, scratch the attack restriction, it isn't really necessary, but preventing movement between two units in an orthogonal line would be cool. Link to comment Share on other sites More sharing options...
lettowvorbeck Posted October 14, 2011 Share Posted October 14, 2011 I would like to see tighter ZOC for this issue, as well. Link to comment Share on other sites More sharing options...
Bill101 Posted October 14, 2011 Share Posted October 14, 2011 This can be changed by increasing the Adjacent Enemy Units Penalty in the editor. In the relevant campaign, go to Campaign; Edit Movement Cost Data; and you'll see the Adjacent Enemy Units Penalty. For 1914 Call to Arms it is set to +2. Feel free to experiment. Link to comment Share on other sites More sharing options...
Glabro Posted October 14, 2011 Author Share Posted October 14, 2011 But I don't want to penalize any other tye of Adjacent Enemy Penalties, just the one in the case where a unit is moving through a north-south or east-west line of units where the units in a line only touch corner to corner (because of the tile layout). If I increased the adjacent unit penalty, it would be really hard even to move into contact with a normal battle line! Imagine the V and A are tile corners occupied by German units, the French unit could move right between them unless there's another unit to prevent it. V A Link to comment Share on other sites More sharing options...
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