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Question about making AI plans for QB maps


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Hi guys,

One thing that would really persuade me to buy CMBN is the ability to fairly easily make simple QB maps and the AI plans that are required for them.

I had a play around in the demo and messed around with the map editor okay but I'm not sure how easy AI plans are to make.

Are they fairly straight-forward to make, assuming you don't want to construct anything too complex?

I don't mind perserving a little to learn how to do it: I managed to find my way in the Arma 2 editor after a while to make up scenarios.

But is the making of AI plans in CMBN a bit more involved/hardcore?

Knowing how to do this would add a lot to it for me.

Also, are their any options to randomise locations/appearance of AI units a la Arma 2 in its editor - so even the scenario designer does not really know what he faces?

Thanks for any replies.

Mo.

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Mo74

AI Plans can be really simple or very complex. You can put all the AI units into one group (They go into Group 1 by default so you don't have to do anything) and paint one huge movement objective on the Victory locations and the AI wil move towards them. It might give you a challenge at first until you learn the ropes. Then, when you're ready to tackle something a bit tougher, you can create a second AI group and co-ordinate them. Eventually, you can have a total of 8 AI groups with 16 orders each and have loads of fun co-ordinating them together into a coherent attack.

You can randomise the start locations of AI controlled forces if you use different AI plans. It's possibe to create quite a bit of uncertainty even with very simple AI plans.

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Many thanks for both your replies; I won't repost in the other forum since my question has been answered now. :)

It seems CMBN does offer the kind of thing I was after in terms of making simple scenarios and increasing replayability!

Regards,

Mo.

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