Brent Pollock Posted February 26, 2004 Share Posted February 26, 2004 I've been noticing this for the last little while but recently it's become more disruptive. While I'm playing CMBB or CMAK, usually a PBEM file, the game will get interrupted and dump me back to the desktop. Thereon will be a message from my Firewall stating that CMBB or CMAK "needs to communicate with the internet". In the details section, it states that the "program wants to communicate to a remote computer over the UDP protocol." I've never used the TCP/IP function, and this interruption is occurring during PBEM files. I see no reason why CM would need to communicate with the internet. I'm running Windows XP Home. 0 Quote Link to comment Share on other sites More sharing options...
Schrullenhaft Posted February 26, 2004 Share Posted February 26, 2004 I've seen this too (solo play) and I'm not sure why it does it. It may be just OpenPlay modules initializing and there may be no way of changing this behavior without a lot of additional code that could break something (coding around the OpenPlay API). If you're using a software firewall that can have programs pre-defined as being capable of communicating over the internet (such as ZoneAlarm, etc.), then I suggest setting CM to be allowed to communicate without interrupting you (or preventing the action). This should prevent your firewall from popping you out of CM to notify you that an internet communication was stopped. 0 Quote Link to comment Share on other sites More sharing options...
Brent Pollock Posted February 26, 2004 Author Share Posted February 26, 2004 I've tried this but the programme (the hilariously named "Freedom") seems to forget after every restart that I checked the "Always Allow" box. It's comforting to know that others have seen it. I was worried that something odious had slipped in and was using CM for nefarious purposes. 0 Quote Link to comment Share on other sites More sharing options...
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