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TCP/IP is a bug fest

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Well playing as a guest reveals even more bugs in TCP/IP. I was playing an A/D scenario and I had to cross a bridge. I repeatedly ordered multiple squads next to the bridge to move on it but my movement orders were auto cancelled. After 10 failed attempts I discussed this with my opponent and he told me he had barbed wired the bridge. But my troops NEXT to it couldnt spot it! I blew up the invisible barbed wire and then move on. Barbed wire was still invisible after we ceased fire. :mad: It was a night scenario btw, dont know if that matters..

I'm really disappointed with the number of bugs in TCP/IP. Trees switching positions, mounted troops losing weapons, phantom artillery rounds, and fortifications placed by host (maybe its not only barbed wire) invisible to the guest.

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