imij0607 Posted July 10, 2011 Share Posted July 10, 2011 Is it possible for the enemy side to be randomly generated, or do all sides have to be created for a campaign to work? 0 Quote Link to comment Share on other sites More sharing options...
Field Marshal Blücher Posted July 10, 2011 Share Posted July 10, 2011 Short answer: no. Long answer: campaigns only function with scenario, or .btt files. QB or baked scenario files won't work in campaigns. Since you can't randomly generate the enemy in a scenario file (or baked scenario files, for that matter), you can't randomly generate an enemy in a campaign. 0 Quote Link to comment Share on other sites More sharing options...
LarsS Posted July 10, 2011 Share Posted July 10, 2011 How the enemy deploys and fights can be randomized with AI plans, though. So, on large maps it is possible to keep random parts of the enemy force hanging way back - maybe behind a hill and beyond some non-traversable terrain, like marsh - and away from any fighting during the scenario. Some randomness can also be achieved by using the maximum time span of 30 minutes for when enemy reinforcements arrive. 0 Quote Link to comment Share on other sites More sharing options...
imij0607 Posted July 10, 2011 Author Share Posted July 10, 2011 ahh ok - thanks =) 0 Quote Link to comment Share on other sites More sharing options...
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