Crushingleeek Posted June 6, 2011 Share Posted June 6, 2011 The way casualties are tallied in the final score right now, there is no difference between wounded vs KIA, making buddy aid really only for ammo (which sometimes disappears according to other threads!) and for your own humanistic pleasure of helping your fallen soldier. It may be hard-coded, but is there a way we could be able to set parameters to distinguish what threshold for # of KIAs-only affect score outcome? I think this would provide A LOT of added incentive to go back into that house and patch up a fallen comrade, and this would really change/add to gameplay, because now you'd have to decide should i just risk the 25% KIA chance, or risk having more men wounded/KIA by trying to help the guy? 0 Quote Link to comment Share on other sites More sharing options...
stikkypixie Posted June 6, 2011 Share Posted June 6, 2011 The way casualties are tallied in the final score right now, there is no difference between wounded vs KIA, making buddy aid really only for ammo (which sometimes disappears according to other threads!) and for your own humanistic pleasure of helping your fallen soldier. It may be hard-coded, but is there a way we could be able to set parameters to distinguish what threshold for # of KIAs-only affect score outcome? I think this would provide A LOT of added incentive to go back into that house and patch up a fallen comrade, and this would really change/add to gameplay, because now you'd have to decide should i just risk the 25% KIA chance, or risk having more men wounded/KIA by trying to help the guy? KIA are worth more points to the enemy if I remember correctly, although my memory is a bit vague on this. Where does it say that it doesn't matter, don't have the manual on hand? 0 Quote Link to comment Share on other sites More sharing options...
LJFHutch Posted June 6, 2011 Share Posted June 6, 2011 I think Crushing means if one side surrenders -> there is no real difference between KIA/WIA/MIA and all objectives are automatically given to the victor. 0 Quote Link to comment Share on other sites More sharing options...
Crushingleeek Posted June 6, 2011 Author Share Posted June 6, 2011 When you are designing a scenario, and you want to award points to a side for a certain number of casualties, you choose a threshold and a points value. So under mission tab, parameters (Allied), I enter 20% as the threshold for friendly casualties and award 100 points. If in that scenario, the allied player loses >20% of his initial forces (whether wounded or KIA), you get no points. If allied player loses <20% initial forces, he is awarded the 100pts. The casualties parameter here, the way it is now, lumps wounded/KIA together. I would like a parameter that says KIA - eg, 5% threshold, 100 pts. (You must keep KIA to under 5% of your initial forces to get 100 pts.) 0 Quote Link to comment Share on other sites More sharing options...
Crushingleeek Posted June 6, 2011 Author Share Posted June 6, 2011 do any other scenario/campaign-makers agree? especially the characters you become attached to throughout a campaign, you don't want in the KIA column. Translate it into point-preservation too! 0 Quote Link to comment Share on other sites More sharing options...
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