Sgt Schultz Posted May 31, 2011 Share Posted May 31, 2011 I have been experimenting with different ways to ensure (re)playability for both Human and AI players, for both sides of a battle. Balancing setup zones. locked units, etc. I wanted to give the AI a bit of a boost, without giving a Human who may play that side an even larger one. This is a Meeting Engagement btw. What I have done is construct one platoon of "Expendables" per side. All Crack/Fanatic, and they come on as reinforcements. This gives either AI side a nice punch if the Human doesn't guess right and have HIS Expendables in position to meet them. What say ye? The first plans for both sides are done. Three more plans for each side in progress. Briefings need to be written. I would like a beta tester or two... or an experienced designer to dissect and critique. Thanks for your attention. ----- 0 Quote Link to comment Share on other sites More sharing options...
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