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Mortar Set-up and Trajectory


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Something I didn't know was modeled: a mortar set up too close to a house will not be able to fire in the direction of the house (i.e. at targets beyond it) because even high-trajectory shots will be blocked by the wall. This means that an entire hemisphere of the mortar's potential range will be blocked.

This makes perfect real-world sense, of course, but I just assumed that it would be abstracted away (as in CMx1). Apparently not!

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