Vark Posted May 20, 2011 Share Posted May 20, 2011 Steve, although I tried to play the demo on my aged machine (a frustrating experience as I was given constant hints at the untapped potential greatness, though rarely allowed to exploit them) I got to wondering how CM3 will be different to CM2. What new features will be in it, given the predicted growth in computing power? To put it another way what is on your top ten to do list that you cannot do now, because of technical restrictions? I still regard computers as magical creatures so any respondents refrain, if possible, from too much jargon and focus on future developments of simulating combat. For example, will machines become so powerful each soldier could be given an identity and personality traits, which affect their reactions to external stimuli? Will the AI ever react more like a human, I'm reading Raymond Kurzweil's The Singularity is Near (bio-computer interface) and future generations of wargames will have incredible opportunities, if his predictions are correct, to battle electronic 'humans'. Then again, according to my 1970 Bumper Book for Boys, I should be flying to work, booking holidays on the moon and travelling on atomic trains! p.s. New Fire-breathing machine of awesomeness is scheduled for delivery next week so I too can indulge in HD pixel slaying, and finally make a judgement on CM2 (not a SF fan, though lurker on the forum) 0 Quote Link to comment Share on other sites More sharing options...
finalcut Posted May 20, 2011 Share Posted May 20, 2011 Steve, although I tried to play the demo on my aged machine (a frustrating experience as I was given constant hints at the untapped potential greatness, though rarely allowed to exploit them) I got to wondering how CM3 will be different to CM2. What new features will be in it, given the predicted growth in computing power? To put it another way what is on your top ten to do list that you cannot do now, because of technical restrictions? I still regard computers as magical creatures so any respondents refrain, if possible, from too much jargon and focus on future developments of simulating combat. For example, will machines become so powerful each soldier could be given an identity and personality traits, which affect their reactions to external stimuli? Will the AI ever react more like a human, I'm reading Raymond Kurzweil's The Singularity is Near (bio-computer interface) and future generations of wargames will have incredible opportunities, if his predictions are correct, to battle electronic 'humans'. Then again, according to my 1970 Bumper Book for Boys, I should be flying to work, booking holidays on the moon and travelling on atomic trains! p.s. New Fire-breathing machine of awesomeness is scheduled for delivery next week so I too can indulge in HD pixel slaying, and finally make a judgement on CM2 (not a SF fan, though lurker on the forum) Is that the Fire breathing machine of Awesomeness model 2100,or are you getting the Fire breathing machine of Awesomeness model 2180 with the screaming jets of Plasma upgrade package. 0 Quote Link to comment Share on other sites More sharing options...
Vark Posted May 20, 2011 Author Share Posted May 20, 2011 Is that the Fire breathing machine of Awesomeness model 2100,or are you getting the Fire breathing machine of Awesomeness model 2180 with the screaming jets of Plasma upgrade package. See, there you go with those technical terms again! All I know is the flame-breathing capability is more magical (arn't all computers) in its quality, think traditional dragon versus flame thrower. Back to the question, where will games like CM be in 5-10 years, radical breakthrough or improving the existing abilities, bit by bit? (Pun intended) 0 Quote Link to comment Share on other sites More sharing options...
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