Jump to content

Quickbattle faults


Uncus
 Share

Recommended Posts

One of the great things about CMBO is Quickbattles. But why does the computer buy so many minefields and usually sets the antitanks' fields in out-of the way places where you usually dont send any vehicles and therefore they don't protect it's troops from them? :confused:

Link to comment
Share on other sites

I'm not sure this discussion belongs in this particular forum, but...

A couple points. One is that both minefields and wire are not present in quantities that reflect their historical usage in defense. Instead of continuous belts, they are usually placed as single tiles here and there.

That said, Their placement usually strikes me as fairly intelligent. In general, they are placed to deny easy passage through terrain that would otherwise be useful to the attacker. For some reason, the placement of roadblocks often leaves me less impressed.

Michael

[ 11-03-2001: Message edited by: Michael emrys ]</p>

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

 Share

×
×
  • Create New...