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Glad to see WP made the cut: in game properties?


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Just noticed in the manual that WP made the cut. Obviously we know what it was like and its uses in the actual conflict, but curious how it will be modelled in the game:

1. Does it generate smoke faster than normal chemical smoke?

2. Does it appear diffierent than normal chemical smoke, or do they both appear the same?

3. Does it wound and/or demoralize troops?

Again, great to see that it made the cut. Just another one of those little things that makes this game the end-all-be-all for realistic combat (atleast as much as a game can be.

Thanks in advance!

Chad

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